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(The move couldn't be used in Hitstun in brawl, the window to cancel hitstun was just dumb early) |
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===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff| Neutral aerial causes Charizard's tail flame to grow, making it easier to sweetspot. Its overall speed and power has also been increased (sweetspot/sourspot: 12% → 15% / 9% → 12%).}} | *{{buff| Neutral aerial causes Charizard's tail flame to grow, making it easier to sweetspot. Its overall speed and power has also been increased (sweetspot/sourspot: 12% → 15% / 9% → 12%). In addition, its landing lag has been decreased significantly (20 frames → 13 frames).}} | ||
*{{nerf| Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel.}} | *{{nerf| Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel. However, this may be mitigated by the decrease in landing lag.}} | ||
*{{buff| Charizard pulls his head back during forward aerial, effectively increasing its disjoint range.}} | *{{buff| Charizard pulls his head back during forward aerial, effectively increasing its disjoint range.}} | ||
*{{nerf| Forward aerial no longer autocancels out of a shorthop.}} | *{{nerf| Forward aerial no longer autocancels out of a shorthop.}} |
edits