Super Smash Bros. Ultimate: Difference between revisions

→‎Gameplay changes: Footstools can be teched.
(→‎Gameplay changes: Footstools can be teched.)
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*[[Final Smash]]es are quicker, with versions granting a controllable transformation (such as [[Landmaster]] or [[Octopus]]) being removed, so players can return to fighting quickly. As a result, many fighters receive new Final Smashes or have returning Final Smashes with altered functionalities.
*[[Final Smash]]es are quicker, with versions granting a controllable transformation (such as [[Landmaster]] or [[Octopus]]) being removed, so players can return to fighting quickly. As a result, many fighters receive new Final Smashes or have returning Final Smashes with altered functionalities.
*[[Knockback]] functions much differently than previous games: fighters "speed up" for several moments after being hit, before losing significant momentum and returning to normal.
*[[Knockback]] functions much differently than previous games: fighters "speed up" for several moments after being hit, before losing significant momentum and returning to normal.
*[[Footstools]] were nerfed as opponents can now tech to the ground once they are footstooled.
*Instead of [[Bob-omb]]s falling, [[Sudden Death]] consists of the screen slowing zooming in, making the blast zones gradually shrink.
*Instead of [[Bob-omb]]s falling, [[Sudden Death]] consists of the screen slowing zooming in, making the blast zones gradually shrink.
*Non-storable charging neutral specials can now be reversed right before they are unleashed.
*Non-storable charging neutral specials can now be reversed right before they are unleashed.
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