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(→Gameplay changes: Footstools can be teched.) |
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*[[Final Smash]]es are quicker, with versions granting a controllable transformation (such as [[Landmaster]] or [[Octopus]]) being removed, so players can return to fighting quickly. As a result, many fighters receive new Final Smashes or have returning Final Smashes with altered functionalities. | *[[Final Smash]]es are quicker, with versions granting a controllable transformation (such as [[Landmaster]] or [[Octopus]]) being removed, so players can return to fighting quickly. As a result, many fighters receive new Final Smashes or have returning Final Smashes with altered functionalities. | ||
*[[Knockback]] functions much differently than previous games: fighters "speed up" for several moments after being hit, before losing significant momentum and returning to normal. | *[[Knockback]] functions much differently than previous games: fighters "speed up" for several moments after being hit, before losing significant momentum and returning to normal. | ||
*[[Footstools]] were nerfed as opponents can now tech to the ground once they are footstooled. | |||
*Instead of [[Bob-omb]]s falling, [[Sudden Death]] consists of the screen slowing zooming in, making the blast zones gradually shrink. | *Instead of [[Bob-omb]]s falling, [[Sudden Death]] consists of the screen slowing zooming in, making the blast zones gradually shrink. | ||
*Non-storable charging neutral specials can now be reversed right before they are unleashed. | *Non-storable charging neutral specials can now be reversed right before they are unleashed. |
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