Mii Gunner (SSB4): Difference between revisions

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{{cquote|Gunners are armed with mysterious arm-cannons. They have lots of different projectiles that can be fired from long range.|cite=[[Masahiro Sakurai]]|source=Nintendo Digital Event (E3 2014)}}  
{{cquote|Gunners are armed with mysterious arm-cannons. They have lots of different projectiles that can be fired from long range.|cite=[[Masahiro Sakurai]]|source=Nintendo Digital Event (E3 2014)}}  
'''Mii Gunners''' ({{ja|射撃タイプ|Shageki Taipu}}, ''Shooting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Swordfighter}}s.
The '''Mii Gunner''' ({{ja|射撃タイプ|Shageki Taipu}}, ''Shooting Type'') is one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with the {{SSB4|Mii Brawler}} and the {{SSB4|Mii Swordfighter}}.


The Mii Gunner is currently unranked on the [[tier list]], but was 54th out of 58 characters on the third tier list, making them the highest ranking Mii fighter. Mii Gunner's positives include their fast-starting attacks, wide range of projectiles (including a projectile-based forward aerial) making them very versatile in different situations, fast grab, and above-average range due to their arm cannon.  
The Mii Gunner is currently unranked on the [[tier list]], but was 54th out of 58 characters on the third tier list, making them the highest ranking Mii fighter. Mii Gunner's positives include their fast-starting attacks, wide range of projectiles (including a projectile-based forward aerial) making them very versatile in different situations, fast grab, and above-average range due to their arm cannon.  
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==Attributes==
==Attributes==
Of the three types of {{SSB4|Mii Fighter}}s, Gunners are the slowest [[dash|runners]], and their [[jump]] height is between that of the {{SSB4|Mii Swordfighter}} and the {{SSB4|Mii Brawler}}. Their [[walking]] speed and [[gravity]] are average, they have slightly above average [[air speed]] and [[air acceleration]], and below average [[falling speed]]. Their attacks are equally as fast as the Brawler's and equally as strong as the Swordfighter's, though they trump both of the other types in terms of range. Like the Mii Brawler, they can [[wall jump]].
Of the three types of {{SSB4|Mii Fighter}}s, the Gunner is the slowest [[dash|runner]], and their [[jump]] height is between that of the {{SSB4|Mii Swordfighter}} and the {{SSB4|Mii Brawler}}. Their [[walking]] speed and [[gravity]] are average, they have slightly above average [[air speed]] and [[air acceleration]], and below average [[falling speed]]. Their attacks are equally as fast as the Brawler's and equally as strong as the Swordfighter's, though they trump both of the other types in terms of range. Like the Mii Brawler, they can [[wall jump]].


The Gunner has a wide range of projectiles to keep opponents at a distance with. Mii Gunner excels at creating space from its opponent, as well as creating frame traps on the spot for heavy damage. [[Laser Blaze]] works in a manner similar to that of {{SSB4|Fox}}'s laser, racking up quick damage and forcing a reaction from the enemy. The Gunner's [[Grenade Launch]], while being tough to punish, is able to cover a large range of angles, switch directions up to three times while [[charge|charging]], and fall below the stage in order to [[edge-guarding|attack recovering enemies]]. Its edgeguarding ability is further emphasized by the fact that the grenade will eventually explode even after not hitting anything (the larger explosion helping to catch enemies off stage) and the explosion is multiple hits, making airdodging through it more difficult. [[Flame Pillar]] is able to block projectiles and guard edges, while [[Bomb Drop]] is similar to Grenade Launch in that it leaves a trap that the enemy has to deal with, which is equally capable of edgeguarding while offering decent KO power. [[Lunar Launch]] gives the Gunner a great vertical recovery, while [[Cannon Uppercut]] trades distance for a powerful [[meteor smash]] and [[out of shield]] kill move. Even with the plethora of projectiles Gunner already has, they can force approaches from other projectiles users by reflecting enemy projectiles with their [[Echo Reflector]], or absorbing them and healing with the [[Absorbing Vortex]].
The Gunner has a wide range of projectiles to keep opponents at a distance with. Mii Gunner excels at creating space from its opponent, as well as creating frame traps on the spot for heavy damage. [[Laser Blaze]] works in a manner similar to that of {{SSB4|Fox}}'s laser, racking up quick damage and forcing a reaction from the enemy. The Gunner's [[Grenade Launch]], while being tough to punish, is able to cover a large range of angles, switch directions up to three times while [[charge|charging]], and fall below the stage in order to [[edge-guarding|attack recovering enemies]]. Its edgeguarding ability is further emphasized by the fact that the grenade will eventually explode even after not hitting anything (the larger explosion helping to catch enemies off stage) and the explosion is multiple hits, making airdodging through it more difficult. [[Flame Pillar]] is able to block projectiles and guard edges, while [[Bomb Drop]] is similar to Grenade Launch in that it leaves a trap that the enemy has to deal with, which is equally capable of edgeguarding while offering decent KO power. [[Lunar Launch]] gives the Gunner a great vertical recovery, while [[Cannon Uppercut]] trades distance for a powerful [[meteor smash]] and [[out of shield]] kill move. Even with the plethora of projectiles Gunner already has, they can force approaches from other projectiles users by reflecting enemy projectiles with their [[Echo Reflector]], or absorbing them and healing with the [[Absorbing Vortex]].
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