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Greninja (SSB4)/Forward tilt: Difference between revisions

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!colspan=2|Pikachu forward tilt hitbox visualization
!colspan=2|Greninja forward tilt hitbox visualization
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Revision as of 00:55, January 8, 2018

Greninja forward tilt hitbox visualization
GreninjaFTiltUp.gif
GreninjaFTilt.gif
GreninjaFTiltDown.gif
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Hitboxes

This move can be angled, but all three angles have the same properties.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7.3% 0 Sakurai angle 20 110 0 3.5 6 0.0 -2.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7.3% 0 Sakurai angle 30 90 0 3.0 5 -0.6 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 7.3% 0 Sakurai angle 40 70 0 3.0 5 -7.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png