Roy (SSB4): Difference between revisions
→Changes from Melee
Serpent King (talk | contribs) (Undid edit by Serpent King: Oh wait that's the point you're making lol sorry.) |
|||
Line 91: | Line 91: | ||
*{{nerf|Roy has a new forward smash, a rotating two-handed downward slash based on his regular attack as a Great Lord in ''Fire Emblem: The Binding Blade''. Compared to the previous forward smash, its sweetspot is smaller because of it having a "medium-spot" that deals 3% less damage (20% → 17%). It also has more start-up (frame 12 → 14) and ending lag (frame 54 → 55), less vertical range, and a shorter duration (3 frames → 2).}} | *{{nerf|Roy has a new forward smash, a rotating two-handed downward slash based on his regular attack as a Great Lord in ''Fire Emblem: The Binding Blade''. Compared to the previous forward smash, its sweetspot is smaller because of it having a "medium-spot" that deals 3% less damage (20% → 17%). It also has more start-up (frame 12 → 14) and ending lag (frame 54 → 55), less vertical range, and a shorter duration (3 frames → 2).}} | ||
*{{change|Sweetspotted forward smash has different knockback compared to the previous forward smash's sweetspot (80 (base)/65 (scaling) → 70/70).}} | *{{change|Sweetspotted forward smash has different knockback compared to the previous forward smash's sweetspot (80 (base)/65 (scaling) → 70/70).}} | ||
*{{buff|The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] make sweetspotted forward smash significantly better at | *{{buff|The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] make sweetspotted forward smash significantly better at pressuring shields compared to the previous forward smash's sweetspot.}} | ||
*{{buff|Due to the changes to [[stale move negation]], up smash deals 0.44% more damage (16.56% → 17%), although its base knockback was compensated (73 → 70). It also has decreased start-up lag and a longer duration (10 frames → 12). Additionally, its [[spike]] hitbox now properly keeps opponents in place for the other hits. Lastly, it now grants intangibility to Roy's arm throughout its duration.}} | *{{buff|Due to the changes to [[stale move negation]], up smash deals 0.44% more damage (16.56% → 17%), although its base knockback was compensated (73 → 70). It also has decreased start-up lag and a longer duration (10 frames → 12). Additionally, its [[spike]] hitbox now properly keeps opponents in place for the other hits. Lastly, it now grants intangibility to Roy's arm throughout its duration.}} | ||
*{{nerf|Up smash has increased ending lag (frame 46 → 59).}} | *{{nerf|Up smash has increased ending lag (frame 46 → 59).}} | ||
Line 98: | Line 98: | ||
*{{change|Down smash's knockback properties have been reversed, making the back hit stronger than the front hit.}} | *{{change|Down smash's knockback properties have been reversed, making the back hit stronger than the front hit.}} | ||
*{{nerf|Down smash has a shorter duration (6 frames → 4).}} | *{{nerf|Down smash has a shorter duration (6 frames → 4).}} | ||
*{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve sweetspotted down smash's shield | *{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve sweetspotted down smash's shield pressuring potential.}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
Line 134: | Line 134: | ||
*{{change|All variations of Double-Edge Dance's third hit connect together better with its fourth hit. This improves their combo potentials, but removes their KO potentials.}} | *{{change|All variations of Double-Edge Dance's third hit connect together better with its fourth hit. This improves their combo potentials, but removes their KO potentials.}} | ||
*{{buff|Double-Edge Dance now has [[Priority#Transcendent priority|transcendent priority]], improving its reliability.}} | *{{buff|Double-Edge Dance now has [[Priority#Transcendent priority|transcendent priority]], improving its reliability.}} | ||
*{{buff|The 19% damage increase to shields and the increase to | *{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve Double-Edge Dance's last downward hits' shield pressuring potential.}} | ||
*{{change|Double-Edge Dance's animation has changed. The slashes are now identical to [[Dancing Blade]] from ''Brawl''.}} | *{{change|Double-Edge Dance's animation has changed. The slashes are now identical to [[Dancing Blade]] from ''Brawl''.}} | ||
*{{buff|[[Blazer]] deals 3.62% more damage (13.18% → 16.8%) and its last hit has increased knockback (10 (base)/100 (scaling) → 40/130), improving its KO potential. It also has lingering hitboxes at its end, and can be reversed before start-up. Altogether, these changes improve its safety.}} | *{{buff|[[Blazer]] deals 3.62% more damage (13.18% → 16.8%) and its last hit has increased knockback (10 (base)/100 (scaling) → 40/130), improving its KO potential. It also has lingering hitboxes at its end, and can be reversed before start-up. Altogether, these changes improve its safety.}} | ||
Line 143: | Line 143: | ||
*{{nerf|[[Counter]]'s damage multiplier has decreased (1.5× → 1.35×), although its knockback was somewhat compensated (30 (base)/90/70 (scaling) → 35 (base)/100/70 (scaling)). This hinders its KO potential.}} | *{{nerf|[[Counter]]'s damage multiplier has decreased (1.5× → 1.35×), although its knockback was somewhat compensated (30 (base)/90/70 (scaling) → 35 (base)/100/70 (scaling)). This hinders its KO potential.}} | ||
*{{buff|Counter's duration is longer (13 frames → 19).}} | *{{buff|Counter's duration is longer (13 frames → 19).}} | ||
*{{buff|Counter's animation has changed. Its counterattack now resembles Roy's long-ranged basic attack | *{{buff|Counter's animation has changed. Its counterattack now resembles Roy's long-ranged basic attack with the Sword of Seals in ''Fire Emblem: The Binding Blade''. This new animation increases its horizontal range.}} | ||
*{{change|Roy now has a [[Final Smash]], [[Critical Hit]]. Unlike Marth and Lucina's Critical Hit, Roy's version is stationary and has him swing the Sword of Seals around himself before performing a slash in front of himself that emits a short-ranged explosion.}} | *{{change|Roy now has a [[Final Smash]], [[Critical Hit]]. Unlike Marth and Lucina's Critical Hit, Roy's version is stationary and has him swing the Sword of Seals around himself before performing a slash in front of himself that emits a short-ranged explosion.}} | ||