Magnifying-Glass Damage: Difference between revisions

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(Undid edit by Sneaky Serpent: Unnecessary.)
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Hoop damage is applied at a rate of 1% per second, as to dissuade players from camping at the edges of stages. It stops occurring when the character has accrued 150% damage.  
Hoop damage is applied at a rate of 1% per second, as to dissuade players from camping at the edges of stages. It stops occurring when the character has accrued 150% damage.  


Hoop damage occurs in all stages in every mode, with some exceptions; [[Training Mode]] disables hoop damage, and the [[All-Star Rest Area]]s in ''Melee'' and ''Brawl'' also disable hoop damage if players leave the arenas. Furthermore, [[Meta Knight]] and [[Kirby]] have [[up throw]]s that send them above the upper blast line with the accompanying Magnifying Glass, but they will not take hoop damage.
Hoop damage occurs in all stages in every mode, with some exceptions; [[Training Mode]] disables hoop damage, and the [[All-Star Rest Area]]s in ''Melee'' and ''Brawl'' also disable hoop damage if players leave the arenas. Furthermore, [[Charizard]], [[Meta Knight]] and [[Kirby]] have [[up throw]]s that send them above the upper blast line with the accompanying Magnifying Glass, but they will not take hoop damage.


In the [[Subspace Emissary]], if Player 2 is in a situation that would usually trigger hoop damage, they will often instead [[Space Jump]].
In the [[Subspace Emissary]], if Player 2 is in a situation that would usually trigger hoop damage, they will often instead [[Space Jump]].
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