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Hoop damage is applied at a rate of 1% per second, as to dissuade players from camping at the edges of stages. It stops occurring when the character has accrued 150% damage. | Hoop damage is applied at a rate of 1% per second, as to dissuade players from camping at the edges of stages. It stops occurring when the character has accrued 150% damage. | ||
Hoop damage occurs in all stages in every mode, with some exceptions; [[Training Mode]] disables hoop damage, and the [[All-Star Rest Area]]s in ''Melee'' and ''Brawl'' also disable hoop damage if players leave the arenas. Furthermore, [[Meta Knight]] and [[Kirby]] have [[up throw]]s that send them above the upper blast line with the accompanying Magnifying Glass, but they will not take hoop damage. | Hoop damage occurs in all stages in every mode, with some exceptions; [[Training Mode]] disables hoop damage, and the [[All-Star Rest Area]]s in ''Melee'' and ''Brawl'' also disable hoop damage if players leave the arenas. Furthermore, [[Charizard]], [[Meta Knight]] and [[Kirby]] have [[up throw]]s that send them above the upper blast line with the accompanying Magnifying Glass, but they will not take hoop damage. | ||
In the [[Subspace Emissary]], if Player 2 is in a situation that would usually trigger hoop damage, they will often instead [[Space Jump]]. | In the [[Subspace Emissary]], if Player 2 is in a situation that would usually trigger hoop damage, they will often instead [[Space Jump]]. |
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