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|ssc1name=Effortless Blade | |ssc1name=Effortless Blade | ||
|ssc1dmg=2%/3% (parts 1-3), 4%/5% (part 4) | |ssc1dmg=2%/3% (parts 1-3), 4%/5% (part 4) | ||
|ssc1desc=Makes the hits easier to link, but | |ssc1desc=Makes the hits easier to link, but only allows forward (red) swings. Since Marth swings with less vigor, the attack is also much weaker. | ||
|ssc2name=Heavy Blade | |ssc2name=Heavy Blade | ||
|ssc2dmg=7%/9% (part 1), 9%/11% (part 2), 10%/12% (part 3), 13%/15% (part 4 up), 14%/16% (part 4 side), 2.2% (part 4 down hits 1-4), 11%/13% (part 4 down hit 5) | |ssc2dmg=7%/9% (part 1), 9%/11% (part 2), 10%/12% (part 3), 13%/15% (part 4 up), 14%/16% (part 4 side), 2.2% (part 4 down hits 1-4), 11%/13% (part 4 down hit 5) | ||
|ssc2desc= | |ssc2desc=Each swing is more forceful and has more range, dramatically increasing each swing's KO potential, especially the fourth swing. However, the controller input time is much stricter and the move also has more startup and ending lag, while the resultant increase in knockback also makes each separate hit almost impossible to link together. | ||
|usdefname=Dolphin Slash | |usdefname=Dolphin Slash | ||
|usdefdmg=11% (clean), 7% (late blade), 6% (late body) | |usdefdmg=11% (clean), 7% (late blade), 6% (late body) | ||
|usdefdesc=Marth performs a high-speed jumping uppercut slash that can be B-reversed. Has a powerful sweetspot | |usdefdesc=Marth performs a high-speed jumping uppercut slash that can be B-reversed. Has a powerful sweetspot and grants very slight [[intangibility]] in the first few frames, which can easily cause stage-spikes under the right circumstances. | ||
|usc1name=Crescent Slash | |usc1name=Crescent Slash | ||
|usc1dmg=7% (clean), 12% (late blade), 6% (late body) | |usc1dmg=7% (clean), 12% (late blade), 6% (late body) | ||
|usc1desc=Marth uses a lower Dolphin Slash that gains more horizontal distance. It gives Marth an access to his only true follow-up from forward throw and grab release combo against some characters. However, it has less vertical distance | |usc1desc=Marth uses a lower Dolphin Slash that gains more horizontal distance, and deals the most damage at the midpoint of the arc. It gives Marth an access to his only true follow-up from forward throw and grab release combo against some characters. However, it has less vertical distance and high landing lag. | ||
|usc2name=Dolphin Jump | |usc2name=Dolphin Jump | ||
|usc2dmg=0% | |usc2dmg=0% | ||
|usc2desc=The jump is purely vertical and gains more height. | |usc2desc=The jump is purely vertical and gains more height. However, landing lag is significantly increased, and the jump deals no damage. | ||
|dsdefname=Counter | |dsdefname=Counter | ||
|dsdefdmg=1.2x (min 8%) | |dsdefdmg=1.2x (min 8%) |
edits