Super Smash Bros. Melee

V-cancelling: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(Added reason why V-cancelling didn't return in PM.)
Tag: Mobile edit
Line 6: Line 6:
It was documented by {{Sm|Achilles1515}} in September 2015.
It was documented by {{Sm|Achilles1515}} in September 2015.


It is the only technique in ''Melee'' to not return in ''Project M''.
It is the only technique in ''Melee'' to not return in ''Project M'', due to it being a relatively new technique, as well as the [[Project M development team]] ceasing updates of the mod before this technique was discovered.


==See also==
==See also==

Revision as of 00:16, July 14, 2017

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of DI

V-cancelling, or velocity cancelling, is a technique that decreases the knockback velocity of moves in certain situations. This is done by pressing the L button or R button a maximum of 3 frames before the hitboxes collide. In order to V-cancel, a player must be in the air, not in hitstun, not in an attack animation, and cannot have pressed the L or R button within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%. The difference is small, but can be useful in dire situations.

It was documented by Achilles1515 in September 2015.

It is the only technique in Melee to not return in Project M, due to it being a relatively new technique, as well as the Project M development team ceasing updates of the mod before this technique was discovered.

See also

External links