Bowser (SSB4): Difference between revisions

101 bytes added ,  7 years ago
(I don't think that "whileand then" is a phrase that people use)
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|uthrowname= 
|uthrowname= 
|uthrowdmg=0.5% (hits 1-7), 1% (hit 8), 2% (throw)
|uthrowdmg=0.5% (hits 1-7), 1% (hit 8), 2% (throw)
|uthrowdesc=Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. It is Bowser's best combo starter, as it can combo into up tilt, up smash, neutral aerial, up aerial, forward aerial, back aerial, and even Flying Slam. Its aerial combos are especially effective against fast-fallers, although its Flying Slam combo requires a hard read.  
|uthrowdesc=Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. It is Bowser's best combo starter, as it can combo into up tilt, up smash, neutral aerial, up aerial, forward aerial, back aerial, and even Flying Slam. Its aerial combos are especially effective against fast-fallers, although its Flying Slam combo requires a hard read. The final hit before the throw deals very high knockback to fighters who are caught in the crossfire.
|dthrowname= 
|dthrowname= 
|dthrowdmg=10% (hit 1), 2% (throw)
|dthrowdmg=10% (hit 1), 2% (throw)
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