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(→Customization: farore's squall doesn't carry opponents with it, but goes higher after a jump) |
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In ''[[Super Smash Bros. Brawl]]'', {{SSBB|Zelda}} teleports a slightly shorter distance than [[Zelda (SSBM)|she did]] in ''[[Melee]]'', but also creates a small explosion (similar to the one made by the initial part of [[Sheik]]'s [[Vanish]]) upon reappearing, dealing some damage and knockback. Farore's Wind is hard to [[edge sweetspot|sweet-spot the ledge]] with. | In ''[[Super Smash Bros. Brawl]]'', {{SSBB|Zelda}} teleports a slightly shorter distance than [[Zelda (SSBM)|she did]] in ''[[Melee]]'', but also creates a small explosion (similar to the one made by the initial part of [[Sheik]]'s [[Vanish]]) upon reappearing, dealing some damage and knockback. Farore's Wind is hard to [[edge sweetspot|sweet-spot the ledge]] with. | ||
In ''[[Super Smash Bros. 4]]'', the explosion when Zelda reappears is much more powerful. The first hit also sends the target vertically into the second hit, a technique nicknamed "the Elevator", which is able to KO at medium percentages depending on the character (about 70% on average) if sweetspotted. The move has changed a little aesthetically, with the ribbon appearing less realistic. | In ''[[Super Smash Bros. 4]]'', the explosion when Zelda reappears is much more powerful. The first hit also sends the target vertically into the second hit, a technique nicknamed "the Elevator", which is able to KO at medium percentages depending on the character (about 70% on average) if sweetspotted. The move has changed a little aesthetically, with the ribbon appearing less realistic. It is now much easier to sweetspot the ledge with. | ||
==Customization== | ==Customization== |
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