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|uairname= | |uairname= | ||
|uairdmg=9% (sweetspot), 6% (sourspot) | |uairdmg=9% (sweetspot), 6% (sourspot) | ||
|uairdesc=A backflipping, upward arcing slash. The weakest of Roy's aerials in terms of damage and knockback, but its large arc and speed makes it suitable for juggling and/or combos. Also his fastest aerial, starting at frame 5 (the same as his neutral attack). One of Roy's main combo tools, being able to follow up with most of his ground attacks at low percents, and aerials at higher percents. Its sourspot lasts for a | |uairdesc=A backflipping, upward arcing slash. The weakest of Roy's aerials in terms of damage and knockback, but its large arc and speed makes it suitable for juggling and/or combos. Also his fastest aerial, starting at frame 5 (the same as his neutral attack). One of Roy's main combo tools, being able to follow up with most of his ground attacks at low percents, and aerials at higher percents. Its sourspot lasts for a long time, allowing a late hit to function as a KO setup. | ||
|dairname= | |dairname= | ||
|dairdmg=15% (sweetspot), 10% (sourspot) | |dairdmg=15% (sweetspot), 10% (sourspot) |
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