Super Smash Bros. Melee

Peach (SSBM)/Dash attack: Difference between revisions

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m (i'm no tech guy, but hopping around the random pages, this stood out)
m (→‎Overview: Minor improvements, links added, a couple new phrases/rewordings.)
 
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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:PeachDashAttackSSBM.gif|thumb|300px|Hitbox visualization of Peach's dash attack.]]


==Overview==
==Overview==
Peach lunges forward quickly. Because of its speed, power and long-lasting hitboxes, this is Peach's most solid option for techchasing on the main platform, especially against fastfallers. Also known as "the push".  
Peach lunges forward quickly. Because of its speed, power and long-lasting [[hitbox]]es, this is Peach's most solid option for [[tech chase|techchasing]] on the main platform, especially against [[fastfaller]]s. The move is officially named '''Lady Push''', usually known as just "the push". It has little start-up and ending lag compared to other dash attacks, which, when its other traits are taken into consideration, is why it's in contention for best dash attack in the game.
It has little start-up and ending lag compared to other dash attacks.


==Hitboxes==
==Hitboxes==

Latest revision as of 13:39, November 28, 2024

Hitbox visualization of Peach's dash attack.

Overview[edit]

Peach lunges forward quickly. Because of its speed, power and long-lasting hitboxes, this is Peach's most solid option for techchasing on the main platform, especially against fastfallers. The move is officially named Lady Push, usually known as just "the push". It has little start-up and ending lag compared to other dash attacks, which, when its other traits are taken into consideration, is why it's in contention for best dash attack in the game.

Hitboxes[edit]

Hitbox of the early hit
Hitbox of the late hit
ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 12% 0 AngleIcon80.png 70 70 0 3.906 87 0.0 0.7812 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 9% 0 Sakurai angle 50 70 0 4.6872 0 0.0 7.812 7.812 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
Late
0 0 8% 0 AngleIcon80.png 20 70 0 2.7342 87 0.0 0.7812 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 7% 0 Sakurai angle 20 70 0 3.5154 87 0.0 8.2026 7.0308 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing[edit]

Clean hit 6-8
Late hit 9-20
Interruptible 36
Animation length 37
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible