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Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | ||
{{CustomSet|Falco|Down|name1=Reflector|desc1=Kick out an energy shield that reflects projectiles and deals damage.|name2=Accele-Reflector|desc2=Only reflects when moving forward, but sends them back stronger than normal.|name3=Reflector Void|desc3=Destroys shots rather than reflecting them. The reflector itself does more damage.|altlink1=Reflector (Falco)}} | {{CustomSet|Falco|Down|name1=Reflector|desc1=Kick out an energy shield that reflects projectiles and deals damage.|name2=Accele-Reflector|desc2=Only reflects when moving forward, but sends them back stronger than normal.|name3=Reflector Void|desc3=Destroys shots rather than reflecting them. The reflector itself does more damage.|altlink1=Reflector (Falco)}} | ||
# '''Reflector''': Default. | # '''Reflector''': Default. Reflects at 1.2x damage. | ||
# '''Accele-Reflector''': Can only reflect when moving forward, reducing reflect window, but it moves faster and reflected projectiles are | # '''Accele-Reflector''': Can only reflect when moving forward, reducing reflect window, but it moves faster and reflected projectiles are just over twice as fast and last 50% longer while dealing unaltered damage. The reflector is recolored green, and deactivates once it stops moving forwards. Due to its changed properties, reflecting it cannot damage Falco. | ||
#: In {{forwiiu}}, this variation is a [[List of challenges (SSB4-Wii U)|Challenge]] unlock, only obtainable by using Falco to get a chain of at least 150 in solo [[Trophy Rush]]. Golden Hammers will not work. | #: In {{forwiiu}}, this variation is a [[List of challenges (SSB4-Wii U)|Challenge]] unlock, only obtainable by using Falco to get a chain of at least 150 in solo [[Trophy Rush]]. Golden Hammers will not work. | ||
# '''Reflector Void''': The reflector deals more damage and has a much larger hitbox radius, but the move is slower and destroys [[absorb]]able projectiles instead of reflecting them. It still reflects non-absorbable projectiles, but they deal 0. | # '''Reflector Void''': The reflector deals more damage and has a much larger hitbox radius, but the move is slower and destroys [[absorb]]able projectiles instead of reflecting them (which it does by setting the projectile's lifetime to 0). It still reflects non-absorbable projectiles, but they deal 0.7x damage. The reflector is also recolored purple and still works on projectiles that deal over 50% damage (unlike most reflectors, which break under such high load). Due to the reflector's knockback (which sends foes upward), it is possible to gain vertical [[KO]]s in a similar way to how Falco's reflector worked in ''[[Melee]]''. | ||
<gallery> | <gallery> |