Super Smash Bros. for Nintendo 3DS: Difference between revisions

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*In a similar vein to ''Brawl''{{'}}s introduction, when starting up ''Super Smash Bros. for Nintendo 3DS'', the roster of characters is shown, appending any unlocked or [[Downloadable content#characters|downloaded]] characters to the lineup as well.
*In a similar vein to ''Brawl''{{'}}s introduction, when starting up ''Super Smash Bros. for Nintendo 3DS'', the roster of characters is shown, appending any unlocked or [[Downloadable content#characters|downloaded]] characters to the lineup as well.
*Each character actually has three models: a detailed one for trophies, the results screen and when the game is paused, and a model with lower polygon count for when the game is in motion. This is more noticeable in [[Training Mode]] when the player zooms in on the character and sets the speed to half or quarter speed when L is held.
*Each character actually has three models: a detailed one for trophies, the results screen and when the game is paused, and a model with lower polygon count for when the game is in motion. This is more noticeable in [[Training Mode]] when the player zooms in on the character and sets the speed to half or quarter speed when L is held.
*''Super Smash Bros. for Nintendo 3DS'' is the only game in the series to remember the costume last used when a player selects it, thus eliminating the need to pick the costume each time the character select screen is accessed.


==See also==
==See also==
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