Super Smash Bros. 4

Mr. Game & Watch (SSB4)/Side special/Default: Difference between revisions

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==Hitboxes==
==Hitboxes==
{|class=wikitable style="float:right;"
!1!!2!!3
|-
|[[File:MrG&WJudge1.gif|150px]]||[[File:MrG&WJudge2.gif|150px]]||[[File:MrG&WJudge3.gif|150px]]
|-
!4!!5!!6
|-
|[[File:MrG&WJudge4.gif|150px]]||[[File:MrG&WJudge5.gif|150px]]||[[File:MrG&WJudge6.gif|150px]]
|-
!7!!8!!9
|-
|[[File:MrG&WJudge7.gif|150px]]||[[File:MrG&WJudge8.gif|150px]]||[[File:MrG&WJudge9.gif|150px]]
|}


{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}

Revision as of 17:47, December 7, 2017

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Hitboxes

1 2 3
MrG&WJudge1.gif MrG&WJudge2.gif MrG&WJudge3.gif
4 5 6
MrG&WJudge4.gif MrG&WJudge5.gif MrG&WJudge6.gif
7 8 9
MrG&WJudge7.gif MrG&WJudge8.gif MrG&WJudge9.gif
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
One (deals 12% recoil)
0 0 2% 0 Sakurai angle 0 0 0 6.0 24 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shell SpecialsDirect.png
1 0 2% 0 Sakurai angle 0 0 0 3.0 24 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shell SpecialsDirect.png
Two
0 0 4% 0 Sakurai angle 10 40 0 6.0 24 0.0 6.0 0.0 1.0x 1.0x 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 4% 0 Sakurai angle 10 40 0 3.0 24 0.0 1.2 0.0 1.0x 1.0x 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
Three
0 0 6% 25 AngleIcon140.png 45 50 0 6.0 24 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Paper SpecialsDirect.png
1 0 6% 25 AngleIcon140.png 45 50 0 3.0 24 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Paper SpecialsDirect.png
Four
0 0 8% 0 AngleIcon40.png 50 40 0 6.0 24 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 8% 0 AngleIcon40.png 50 40 0 3.0 24 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Five (loop)
0 0 3% 0 AngleIcon75.png 40 80 0 6.0 24 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock SpecialsDirect.png
1 0 3% 0 AngleIcon75.png 40 80 0 3.0 24 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock SpecialsDirect.png
Six
0 0 12% 0 AngleIcon20.png 30 80 0 6.0 24 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png
1 0 12% 0 AngleIcon20.png 30 80 0 3.0 24 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png
Seven (spawns Apple)
0 0 14% 0 Sakurai angle 30 50 0 6.0 24 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 14% 0 Sakurai angle 30 50 0 3.0 24 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Eight
0 0 9% 0 AngleIcon80.png 0 100 70 6.0 24 0.0 6.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Freezing (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Bat SpecialsDirect.png
1 0 9% 0 AngleIcon80.png 0 100 70 3.0 24 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Freezing (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Bat SpecialsDirect.png
Nine
0 0 32% 0 Sakurai angle 100 80 0 4.0 24 0.0 5.2 0.0 0.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Bat SpecialsDirect.png
1 0 32% 0 Sakurai angle 100 80 0 3.0 24 0.0 1.2 0.0 0.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Bat SpecialsDirect.png