Dr. Mario (SSB4): Difference between revisions

m (Minor fix on the note about Back Air.)
Line 125: Line 125:
*{{nerf|Forward, up and down throws deal less damage (9% (forward)/8% (up)/6% (down) → 8.96%/7.84%/5.6%).}}
*{{nerf|Forward, up and down throws deal less damage (9% (forward)/8% (up)/6% (down) → 8.96%/7.84%/5.6%).}}
*{{buff|Back throw deals more damage (12% (throw)/8% (collateral) → 12.32%/8.96%).}}
*{{buff|Back throw deals more damage (12% (throw)/8% (collateral) → 12.32%/8.96%).}}
*{{nerf|Back throw has decreased knockback (80 (base)/72 (scaling) → 70/60). This hinders its KO potential, although it is still one of the strongest throws in the game.}}
*{{nerf|Back throw has significantly decreased knockback (80 (base)/72 (scaling) → 70/60). This hinders its KO potential (could KO under 135% in ''Melee'', but won't KO until around 200%-160% in ''SSB4''), although it is still one of the strongest throws in the game (sixth most powerful back throw in ''SSB4'', along with Mario).}}
*{{nerf|The removal of [[chain grab]]bing hinders Dr. Mario's grab game and damage racking potential.}}
*{{nerf|The removal of [[chain grab]]bing hinders Dr. Mario's grab game and damage racking potential.}}
*{{change|Due to the introduction of [[trip]]ping, Dr. Mario has received a floor attack when he trips.}}
*{{change|Due to the introduction of [[trip]]ping, Dr. Mario has received a floor attack when he trips.}}
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