List of CPU modes: Difference between revisions
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!width=10%|Name | !width=10%|Name | ||
!width=60%|Description | !width=60%|Description | ||
!width=15%|Availability | !width=15%|Availability* | ||
!width=15%|''Melee'' Debug menu name | !width=15%|''Melee'' Debug menu name | ||
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*In ''Melee'', a CPU {{SSBM|Zelda}} or {{SSBM|Sheik}} will use [[Transform]] periodically if not attacked, allowing players to practice against either alter-ego form. | *In ''Melee'', a CPU {{SSBM|Zelda}} or {{SSBM|Sheik}} will use [[Transform]] periodically if not attacked, allowing players to practice against either alter-ego form. | ||
*In ''Brawl'', a CPU will still air dodge after being launched in [[tumbling]] state when set to high levels, and will participate in the [[WarioWare, Inc.]] microgames. | *In ''Brawl'', a CPU will still air dodge after being launched in [[tumbling]] state when set to high levels, and will participate in the [[WarioWare, Inc.]] microgames. | ||
| Training Mode | | Training Mode | ||
| '''CPTP_STAY''' | | '''CPTP_STAY''' | ||
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| {{Anchor|Walk}} {{Anchor|WALK}} Walk | | {{Anchor|Walk}} {{Anchor|WALK}} Walk | ||
| The CPU will [[walking|walk]] back and forth across the stage. Upon encountering obstacles that it cannot traverse, the CPU will reverse directions. Other than this, it retains the same properties as "Stand". | | The CPU will [[walking|walk]] back and forth across the stage. Upon encountering obstacles that it cannot traverse, the CPU will reverse directions. Other than this, it retains the same properties as "Stand". | ||
| Training Mode, [[Event 19: Peach's Peril]] (''Melee'') | | Training Mode, [[Event 19: Peach's Peril]] (''Melee'') | ||
| '''CPTP_WALK''' | | '''CPTP_WALK''' | ||
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| {{Anchor|Jump}} {{Anchor|JUMP}} Jump | | {{Anchor|Jump}} {{Anchor|JUMP}} Jump | ||
| The CPU will constantly single [[jump]] in place. In ''Smash 4'', the CPU will also [[fast fall]] after every jump. Other than this, it retains the same properties as "Stand". | | The CPU will constantly single [[jump]] in place. In ''Smash 4'', the CPU will also [[fast fall]] after every jump. Other than this, it retains the same properties as "Stand". | ||
| Training Mode, [[Event 21: Ice Breaker]] (''Melee'') | | Training Mode, [[Event 21: Ice Breaker]] (''Melee'') | ||
| '''CPTP_JUMP''' | | '''CPTP_JUMP''' | ||
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| {{Anchor|Evade}} {{Anchor|Run}} {{Anchor|ESCAPE}} Evade {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Run {{GameIcon|SSBB}}{{GameIcon|SSB4}} | | {{Anchor|Evade}} {{Anchor|Run}} {{Anchor|ESCAPE}} Evade {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Run {{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
| The CPU will actively run away from and avoid interaction with the player. Other than this, it retains the same properties as "Stand". | | The CPU will actively run away from and avoid interaction with the player. Other than this, it retains the same properties as "Stand". | ||
| Training Mode | | Training Mode | ||
| '''CPTP_ESCAPE''' | | '''CPTP_ESCAPE''' | ||
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| {{Anchor|Attack}} {{Anchor|NORMAL}} Attack | | {{Anchor|Attack}} {{Anchor|NORMAL}} Attack | ||
| The CPU will behave normally, throwing out attacks and maneuvers. The level of the CPU is chosen at the [[character select screen]], and can only be adjusted afterwards in ''Brawl''. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and will not attack each other.<br/>In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels. | | The CPU will behave normally, throwing out attacks and maneuvers. The level of the CPU is chosen at the [[character select screen]], and can only be adjusted afterwards in ''Brawl''. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and will not attack each other.<br/>In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels. | ||
| Training Mode, [[Versus Mode]], the majority of single-player modes | | Training Mode, [[Versus Mode]], the majority of single-player modes | ||
| '''CPTP_NORMAL''' | | '''CPTP_NORMAL''' | ||
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| {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human{{GameIcon|SSBM}}/<br>Control {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}} | | {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human{{GameIcon|SSBM}}/<br>Control {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}} | ||
| The CPU will be controlled by human players using extra controllers. If multiple Training CPUs are placed on the stage, they will all need separate controllers. As with Attack mode, CPUs cannot hit each other. | | The CPU will be controlled by human players using extra controllers. If multiple Training CPUs are placed on the stage, they will all need separate controllers. As with Attack mode, CPUs cannot hit each other. | ||
| Training Mode (''Melee'' onward only, excluding {{for3ds}}) | | Training Mode (''Melee'' onward only, excluding {{for3ds}}) | ||
| '''CPTP_MANUAL''' | | '''CPTP_MANUAL''' | ||
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| {{Anchor|Special Low Link}} {{Anchor|Special Low Samus}} {{Anchor|SPLWLINK}} {{Anchor|SPLWSAMUS}} Special Low Link, Special Low Samus | | {{Anchor|Special Low Link}} {{Anchor|Special Low Samus}} {{Anchor|SPLWLINK}} {{Anchor|SPLWSAMUS}} Special Low Link, Special Low Samus | ||
| The CPU will constantly and only use their [[down special move]]. Characters set to this mode via the debug menu will even use [[Counter]], [[PSI Magnet]], and [[Rest]], which they [[List of flaws in artificial intelligence (SSBM)|never use]] in any other situations. | | The CPU will constantly and only use their [[down special move]]. Characters set to this mode via the debug menu will even use [[Counter]], [[PSI Magnet]], and [[Rest]], which they [[List of flaws in artificial intelligence (SSBM)|never use]] in any other situations. | ||
| [[Event 3: Bomb-fest]] (''Melee'') | | [[Event 3: Bomb-fest]] (''Melee'') | ||
| '''CPTP_SPLWLINK''', '''CPTP_SPLWSAMUS''' | | '''CPTP_SPLWLINK''', '''CPTP_SPLWSAMUS''' | ||
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| {{Anchor|Freak}} {{Anchor|FREAK}} Freak | | {{Anchor|Freak}} {{Anchor|FREAK}} Freak | ||
| The CPU will stay where they are, but attack when an opponent comes near. | | The CPU will stay where they are, but attack when an opponent comes near. | ||
| [[Event 6: Kirbys on Parade]] (''Melee'') | | [[Event 6: Kirbys on Parade]] (''Melee'') | ||
| '''CPTP_FREAK''' | | '''CPTP_FREAK''' | ||
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| {{Anchor|Item}} {{Anchor|ITEM}} Item | | {{Anchor|Item}} {{Anchor|ITEM}} Item | ||
| The CPU will attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal. | | The CPU will attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal. | ||
| [[Event 7: Pokémon Battle]] (''Melee'') | | [[Event 7: Pokémon Battle]] (''Melee'') | ||
| '''CPTP_ITEM''' | | '''CPTP_ITEM''' | ||
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| {{Anchor|Event Zelda}} {{Anchor|EVZELDA}} Event Zelda | | {{Anchor|Event Zelda}} {{Anchor|EVZELDA}} Event Zelda | ||
| When set to {{SSBM|Zelda}}, the CPU will [[Transform]] into {{SSBM|Sheik}} more often. | | When set to {{SSBM|Zelda}}, the CPU will [[Transform]] into {{SSBM|Sheik}} more often. | ||
| [[Event 9: Hide 'n' Sheik]] (''Melee'') | | [[Event 9: Hide 'n' Sheik]] (''Melee'') | ||
| '''CPTP_EVZELDA''' | | '''CPTP_EVZELDA''' | ||
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| {{Anchor|Only Item}} {{Anchor|ONLYITEM}} Only Item | | {{Anchor|Only Item}} {{Anchor|ONLYITEM}} Only Item | ||
| The CPU will only use [[item]]s, as opposed to using any other [[attack]]s. | | The CPU will only use [[item]]s, as opposed to using any other [[attack]]s. | ||
| [[Event 37: Legendary Pokémon]] (''Melee'') | | [[Event 37: Legendary Pokémon]] (''Melee'') | ||
| '''CPTP_ONLYITEM''' | | '''CPTP_ONLYITEM''' | ||
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| {{Anchor|Nana}} {{Anchor|NANA}}Nana | | {{Anchor|Nana}} {{Anchor|NANA}}Nana | ||
| The CPU will follow the leader, attack with the leader, etc. As the name implies, this is the default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]]. | | The CPU will follow the leader, attack with the leader, etc. As the name implies, this is the default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]]. | ||
| Ice Climbers partner | | Ice Climbers partner | ||
| '''CPTP_NANA''' | | '''CPTP_NANA''' | ||
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| '''CPTP_AIR''' | | '''CPTP_AIR''' | ||
|} | |} | ||
<small>*All modes are available via the ''Melee'' debug menu.</small> | |||
==Gallery== | ==Gallery== |
Revision as of 01:08, December 17, 2016
CPU modes are different sets of AI behaviors used by computer players in different games throughout the series. Several are intended for use in Training Mode, while other actions can only be seen performed in various Melee event matches. A few modes are only accessible through the use of Melee's debug menu.
Name | Description | Availability* | Melee Debug menu name |
---|---|---|---|
Stand / Stop |
The CPU will not move and will not make any inputs to defend itself or upon getting hit, barring some exceptions:
|
Training Mode | CPTP_STAY |
Walk | The CPU will walk back and forth across the stage. Upon encountering obstacles that it cannot traverse, the CPU will reverse directions. Other than this, it retains the same properties as "Stand". | Training Mode, Event 19: Peach's Peril (Melee) | CPTP_WALK |
Jump | The CPU will constantly single jump in place. In Smash 4, the CPU will also fast fall after every jump. Other than this, it retains the same properties as "Stand". | Training Mode, Event 21: Ice Breaker (Melee) | CPTP_JUMP |
Evade / Run |
The CPU will actively run away from and avoid interaction with the player. Other than this, it retains the same properties as "Stand". | Training Mode | CPTP_ESCAPE |
Attack | The CPU will behave normally, throwing out attacks and maneuvers. The level of the CPU is chosen at the character select screen, and can only be adjusted afterwards in Brawl. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and will not attack each other. In Smash 4, CPUs set to this mode in Training spam projectiles and many approach attacks (such as Falcon Kick) more often than in other game modes, also being more aggressive at low levels. |
Training Mode, Versus Mode, the majority of single-player modes | CPTP_NORMAL |
Human/ Control |
The CPU will be controlled by human players using extra controllers. If multiple Training CPUs are placed on the stage, they will all need separate controllers. As with Attack mode, CPUs cannot hit each other. | Training Mode (Melee onward only, excluding Super Smash Bros. for Nintendo 3DS) | CPTP_MANUAL |
Special Low Link, Special Low Samus | The CPU will constantly and only use their down special move. Characters set to this mode via the debug menu will even use Counter, PSI Magnet, and Rest, which they never use in any other situations. | Event 3: Bomb-fest (Melee) | CPTP_SPLWLINK, CPTP_SPLWSAMUS |
Freak | The CPU will stay where they are, but attack when an opponent comes near. | Event 6: Kirbys on Parade (Melee) | CPTP_FREAK |
Item | The CPU will attempt to grab all items that appear. Otherwise, the CPU is normal. | Event 7: Pokémon Battle (Melee) | CPTP_ITEM |
Event Zelda | When set to Zelda, the CPU will Transform into Sheik more often. | Event 9: Hide 'n' Sheik (Melee) | CPTP_EVZELDA |
Only Item | The CPU will only use items, as opposed to using any other attacks. | Event 37: Legendary Pokémon (Melee) | CPTP_ONLYITEM |
Nana | The CPU will follow the leader, attack with the leader, etc. As the name implies, this is the default mode for the partner Ice Climber. | Ice Climbers partner | CPTP_NANA |
Defensive | The CPU will only use defensive tactics, such as shields and rolls. | Melee debug menu only | CPTP_DEFENSIVE |
Struggle | The CPU will attack the nearest opponent, regardless of whether they are a human or a CPU. This is different from normal CPU behavior, as a normal CPU will dedicate its attention to human opponents, unless a CPU stands between it and a human, or if there are no human opponents in the match. | Melee debug menu only | CPTP_STRUGGLE |
Cooperate | The CPU will follow the player and attack them. | Melee debug menu only | CPTP_COOPERATE |
No Action | The CPU will do absolutely nothing. | Melee debug menu only | CPTP_NOACT |
Air | The CPU will use only short hops instead of full jumps. It will also use them more often when approaching the player. | Melee debug menu only | CPTP_AIR |
*All modes are available via the Melee debug menu.
Gallery
A CPU Link evading.