Yoshi (SSB4): Difference between revisions
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'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was confirmed during the April 8th, 2014 [[Nintendo Direct|Super Smash Bros. Direct]], making him the last of the [[List of Super Smash Bros. series characters#"Perfect-attendance crew"|"perfect-attendance crew"]] to be announced. Additionally, he was among the first wave of [[amiibo]] figures. Yoshi is once again voiced by Kazumi Totaka, albeit via voice clips recycled from earlier installments of ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' as well as every game Yoshi has spoken in since ''{{s|mariowiki|Yoshi's Story}}''. | '''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was confirmed during the April 8th, 2014 [[Nintendo Direct|Super Smash Bros. Direct]], making him the last of the [[List of Super Smash Bros. series characters#"Perfect-attendance crew"|"perfect-attendance crew"]] to be announced. Additionally, he was among the first wave of [[amiibo]] figures. Yoshi is once again voiced by Kazumi Totaka, albeit via voice clips recycled from earlier installments of ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' as well as every game Yoshi has spoken in since ''{{s|mariowiki|Yoshi's Story}}''. | ||
Yoshi is currently ranked 23rd out of 58 on the [[tier list]], placing him at the top of the D tier and making him the highest ranking mid-tier character. This is a vast improvement from his placement in ''Brawl'', where he was ranked 27th out of 38. Yoshi sports a healthy mix of speed and power, as well as impressive aerial mobility for a heavyweight. He boasts the fastest [[air speed]] in the game and possesses a [[double jump]] which not only grants the most distance out of any double jump in the game, but also grants him [[armor]], all of which make Yoshi difficult to contend with in the air. Another of Yoshi's greatest assets is his [[Egg Throw]], which is an effective and versatile projectile that also aids his recovery and has mindgame potential when [[b-reversing|b-reversed]] multiple times. | Yoshi is currently ranked 23rd out of 58 on the [[tier list]], placing him at the top of the D tier and making him the highest ranking mid-tier character. This is a vast improvement from his placement in ''Brawl'', where he was ranked 27th out of 38. Yoshi sports a healthy mix of speed and power, as well as impressive aerial mobility for a heavyweight. He boasts the fastest [[air speed]] in the game and possesses a [[double jump]] which not only grants the most distance out of any double jump in the game, but also grants him [[armor]], all of which make Yoshi difficult to contend with in the air. Another of Yoshi's greatest assets is his [[Egg Throw]], which is an effective and versatile projectile that also aids his recovery and has mindgame potential when [[b-reversing|b-reversed]] multiple times. Another valuable trait is that his shield is completely immune to [[shield stabbing]], making his shield very useful, and thus provides many [[OoS]] options should the opponent be stuck in lag, thanks to his impressive attributes. | ||
However, Yoshi | However, Yoshi has noticeable flaws. His [[grab]] game is, as in previous incarnations, infamously poor due to all of his grabs being among the slowest in the game(comes out on frame 14), his throws having little to no utility, and noticeably poor damage outputs, along with unimpressive knockback. His defensive game on the ground is lacking despite his dependable shield, as his [[roll]]s and [[sidestep]]s are short-distanced, among the slowest in the game, and has some of the lowest intangibility frames in the game, making him susceptible to shield pressure should the opponent close the gap between them. | ||
Lastly, Yoshi has very minimal vertical [[recovery]] outside of his double jump, due to his primary recovery move, [[Egg Throw]], offering little vertical momentum, along with it deteriorating in distance even less if used consecutively without touching the ground, making him very vulnerable to aggressive edgeguarding should his double jump not be available, despite his air speed. | |||
All in all, Yoshi's strengths outweigh his flaws. He has the tools to take on any character, thanks to his impressive mobility, quick attack speed, and the versatility of his moves all being useful in various regards. Like [[SSB4|Mario]] and [[SSB4|Cloud]], he has a decently low learning curve, as his all-rounder moveset can be a force to be a reckoned with when mastered. However, due to his weaknesses are exploitable, and somewhat glaring, his position in the current competitive scene has not been very massive, as his tournament representation is below-average, and his results aren't frequent. But, thanks to the efforts of dedicated players such as [[Sm|Raptor]], [[Sm|Sky]] and [[Sm|The Wall]], he has managed to obtain decent placings, along with high placings on a few occasions. | |||
==Attributes== | ==Attributes== | ||
As in previous installments, Yoshi is a [[Weight|heavyweight]] that | As in previous installments, Yoshi is a [[Weight|heavyweight]] that noticeably deviates from his weight class' archetype. He possesses above average [[walking]] speed and [[air acceleration]], a fast [[dash]]ing speed, and the fastest [[air speed]]. However, he has among the slowest [[Falling speed|falling]] and [[fast fall]]ing speeds, below average [[gravity]], and the third lowest [[traction]]. These traits give him excellent aerial mobility and great ground mobility, yet do not leave him frail or susceptible to [[juggling]]. Additionally, he has the ability to [[Crawling|crawl]]. | ||
Yoshi's greatest strength is the utility of his moves. His neutral and tilt attacks are all very fast, leaving him exposed only very briefly. They additionally launch opponents either vertically or horizontally, allowing follow-ups or [[edgeguarding]] opportunities. His dash attack has decent knockback and a lot of momentum, allowing easy [[cross-up]]s and making it tricky to [[punish]]. His smash attacks possess decent speed and [[range]], as well as high power. His down smash is, like his down tilt, a [[semi-spike]], making it very good at both edgeguarding and KOing. His aerial game is also versatile and synchronizes very well with his attributes. His neutral aerial has a lasting hitbox and comes out very quickly (on frame 3), making it great for stopping approaches and breaking out of combos or juggles. His forward aerial can either [[meteor smash]] or diagonally launch opponents with high knockback, and is capable of [[autocancel]]ing from a [[short hop]]. His up aerial is his strongest aerial, as it can easily KO opponents of any weight class near the upper blast line, and also possesses [[Hitbox|disjointed]] range. Yoshi's back aerial is excellent at edgeguarding, because the first two hits launch opponents at the [[autolink angle|auto-link angle]] and the third hit has high base knockback. Finally, his renowned down aerial hits repeatedly and is the most damaging aerial in the game, as it can deal a maximum of 32% and strongly pressure [[shield]]s. | Yoshi's greatest strength is the utility of his moves. His neutral and tilt attacks are all very fast, leaving him exposed only very briefly. They additionally launch opponents either vertically or horizontally, allowing follow-ups or [[edgeguarding]] opportunities. His dash attack has decent knockback and a lot of momentum, allowing easy [[cross-up]]s and making it tricky to [[punish]]. His smash attacks possess decent speed and [[range]], as well as high power. His down smash is, like his down tilt, a [[semi-spike]], making it very good at both edgeguarding and KOing. His aerial game is also versatile and synchronizes very well with his attributes. His neutral aerial has a lasting hitbox and comes out very quickly (on frame 3), making it great for stopping approaches and breaking out of combos or juggles. His forward aerial can either [[meteor smash]] or diagonally launch opponents with high knockback, and is capable of [[autocancel]]ing from a [[short hop]]. His up aerial is his strongest aerial, as it can easily KO opponents of any weight class near the upper blast line, and also possesses [[Hitbox|disjointed]] range. Yoshi's back aerial is excellent at edgeguarding, because the first two hits launch opponents at the [[autolink angle|auto-link angle]] and the third hit has high base knockback. Finally, his renowned down aerial hits repeatedly and is the most damaging aerial in the game, as it can deal a maximum of 32% and strongly pressure [[shield]]s. | ||
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Yoshi's special moveset is also very useful. [[Egg Lay]] immobilizes opponents and allows for free hits. If opponents do not break out of the egg while near the edge, they will also be KO'd or unable to recover. [[Egg Roll]] can be used instead of dashing as a retreating option and deal some damage in the process. [[Egg Throw]] gives Yoshi a dependable [[projectile]] that can be used to stop approaches, let Yoshi close in on the opponent and, when in the air and continuously b-reversed, trick the other player as to where Yoshi is going to go next. Lastly, [[Yoshi Bomb]] can be used [[out of shield]] as a surprise KOing option due to its power or even as an alternative to fast falling. | Yoshi's special moveset is also very useful. [[Egg Lay]] immobilizes opponents and allows for free hits. If opponents do not break out of the egg while near the edge, they will also be KO'd or unable to recover. [[Egg Roll]] can be used instead of dashing as a retreating option and deal some damage in the process. [[Egg Throw]] gives Yoshi a dependable [[projectile]] that can be used to stop approaches, let Yoshi close in on the opponent and, when in the air and continuously b-reversed, trick the other player as to where Yoshi is going to go next. Lastly, [[Yoshi Bomb]] can be used [[out of shield]] as a surprise KOing option due to its power or even as an alternative to fast falling. | ||
However, Yoshi has noticeable weaknesses. His main weakness is his vertical [[recovery]]. While his attributes alone allow for long horizontal recovery, Egg Throw grants only minimal vertical distance. Even though he has the highest [[midair jump]] with a certain amount of [[launch resistance]], he is overly reliant on it to recover, and will be unable to reuse it if he is hit out of it. As such, Yoshi is heavily susceptible to meteor smashes and [[footstool jump]]s. Another weakness is his poor grab game. His grabs, despite having good ranges, have | However, Yoshi has noticeable weaknesses. His main weakness is his vertical [[recovery]]. While his attributes alone allow for long horizontal recovery, Egg Throw grants only minimal vertical distance. Even though he has the highest [[midair jump]] with a certain amount of [[launch resistance]], he is overly reliant on it to recover, and will be unable to reuse it if he is hit out of it. As such, Yoshi is heavily susceptible to meteor smashes and [[footstool jump]]s, as a single opening made by Yoshi offstage could potentially prove fatal. | ||
Another weakness is his poor grab game. His grabs, despite having good ranges, have 14 frames of start-up and high ending lag, making them very punishable if missed. His [[pummel]] is the only positive trait of his grab game, thanks to its quick speed and decent damage output. Yoshi's forward and back throws are his fastest and strongest throws, but they cannot KO until 270% and have only three follow-ups (dash attack, up smash and forward aerial), with none of them being guaranteed. His down throw is too slow and its base knockback is too high to combo effectively. Lastly, his up throw is too weak to KO even well past 350%, too strong to combo, and too slow to pressure. Thus, his grab game is often considered among the worst in the game, as they are comparable to grab games of characters such as [[SSB4|Cloud]] and [[SSB4|Jigglypuff]] in regards to efficiency. Finally, Yoshi's ability to escape pressure is limited, since his [[roll]]s do not grant much distance and, along with his [[sidestep]], are among the slowest in the game. | |||
Yoshi gains noticeable benefits from his [[Character customization|custom moves]]. Lick can act as a potential KOing option thanks to its high knockback. Egg Launch deals more damage and can launch opponents off-stage, thus minimizing their chances of recovering and giving Yoshi some space. Heavy Egg Roll is slower, but deals much more damage and has launch resistance throughout. Conversely, Light Egg Roll has more power and moves higher and faster, but ends after the bounce. High Jump gives more distance, improving vertical and horizontal recovery, but at the cost of Yoshi's projectile game due to no eggs being thrown. Star Bomb has less power, but the stars are larger and more damaging. Conversely, Crushing Bomb is slower and emits no stars, which make it easily punishable. However, it has much more power, as it can KO as low as 80%. | Yoshi gains noticeable benefits from his [[Character customization|custom moves]]. Lick can act as a potential KOing option thanks to its high knockback. Egg Launch deals more damage and can launch opponents off-stage, thus minimizing their chances of recovering and giving Yoshi some space. Heavy Egg Roll is slower, but deals much more damage and has launch resistance throughout. Conversely, Light Egg Roll has more power and moves higher and faster, but ends after the bounce. High Jump gives more distance, improving vertical and horizontal recovery, but at the cost of Yoshi's projectile game due to no eggs being thrown. Star Bomb has less power, but the stars are larger and more damaging. Conversely, Crushing Bomb is slower and emits no stars, which make it easily punishable. However, it has much more power, as it can KO as low as 80%. |
Revision as of 18:32, November 16, 2016
Yoshi in Super Smash Bros. 4 | |
---|---|
Universe | Yoshi |
Other playable appearances | in SSB in Melee in Brawl |
Availability | Starter |
Final Smash | Super Dragon |
Tier | D (23) |
“ | Yoshi Rolls into Battle! | ” |
—Introduction Tagline |
Yoshi (ヨッシー, Yoshi) is a playable character in Super Smash Bros. 4. His return to the series was confirmed during the April 8th, 2014 Super Smash Bros. Direct, making him the last of the "perfect-attendance crew" to be announced. Additionally, he was among the first wave of amiibo figures. Yoshi is once again voiced by Kazumi Totaka, albeit via voice clips recycled from earlier installments of Super Smash Bros. as well as every game Yoshi has spoken in since Yoshi's Story.
Yoshi is currently ranked 23rd out of 58 on the tier list, placing him at the top of the D tier and making him the highest ranking mid-tier character. This is a vast improvement from his placement in Brawl, where he was ranked 27th out of 38. Yoshi sports a healthy mix of speed and power, as well as impressive aerial mobility for a heavyweight. He boasts the fastest air speed in the game and possesses a double jump which not only grants the most distance out of any double jump in the game, but also grants him armor, all of which make Yoshi difficult to contend with in the air. Another of Yoshi's greatest assets is his Egg Throw, which is an effective and versatile projectile that also aids his recovery and has mindgame potential when b-reversed multiple times. Another valuable trait is that his shield is completely immune to shield stabbing, making his shield very useful, and thus provides many OoS options should the opponent be stuck in lag, thanks to his impressive attributes.
However, Yoshi has noticeable flaws. His grab game is, as in previous incarnations, infamously poor due to all of his grabs being among the slowest in the game(comes out on frame 14), his throws having little to no utility, and noticeably poor damage outputs, along with unimpressive knockback. His defensive game on the ground is lacking despite his dependable shield, as his rolls and sidesteps are short-distanced, among the slowest in the game, and has some of the lowest intangibility frames in the game, making him susceptible to shield pressure should the opponent close the gap between them.
Lastly, Yoshi has very minimal vertical recovery outside of his double jump, due to his primary recovery move, Egg Throw, offering little vertical momentum, along with it deteriorating in distance even less if used consecutively without touching the ground, making him very vulnerable to aggressive edgeguarding should his double jump not be available, despite his air speed.
All in all, Yoshi's strengths outweigh his flaws. He has the tools to take on any character, thanks to his impressive mobility, quick attack speed, and the versatility of his moves all being useful in various regards. Like Mario and Cloud, he has a decently low learning curve, as his all-rounder moveset can be a force to be a reckoned with when mastered. However, due to his weaknesses are exploitable, and somewhat glaring, his position in the current competitive scene has not been very massive, as his tournament representation is below-average, and his results aren't frequent. But, thanks to the efforts of dedicated players such as Raptor, Sky and The Wall, he has managed to obtain decent placings, along with high placings on a few occasions.
Attributes
As in previous installments, Yoshi is a heavyweight that noticeably deviates from his weight class' archetype. He possesses above average walking speed and air acceleration, a fast dashing speed, and the fastest air speed. However, he has among the slowest falling and fast falling speeds, below average gravity, and the third lowest traction. These traits give him excellent aerial mobility and great ground mobility, yet do not leave him frail or susceptible to juggling. Additionally, he has the ability to crawl.
Yoshi's greatest strength is the utility of his moves. His neutral and tilt attacks are all very fast, leaving him exposed only very briefly. They additionally launch opponents either vertically or horizontally, allowing follow-ups or edgeguarding opportunities. His dash attack has decent knockback and a lot of momentum, allowing easy cross-ups and making it tricky to punish. His smash attacks possess decent speed and range, as well as high power. His down smash is, like his down tilt, a semi-spike, making it very good at both edgeguarding and KOing. His aerial game is also versatile and synchronizes very well with his attributes. His neutral aerial has a lasting hitbox and comes out very quickly (on frame 3), making it great for stopping approaches and breaking out of combos or juggles. His forward aerial can either meteor smash or diagonally launch opponents with high knockback, and is capable of autocanceling from a short hop. His up aerial is his strongest aerial, as it can easily KO opponents of any weight class near the upper blast line, and also possesses disjointed range. Yoshi's back aerial is excellent at edgeguarding, because the first two hits launch opponents at the auto-link angle and the third hit has high base knockback. Finally, his renowned down aerial hits repeatedly and is the most damaging aerial in the game, as it can deal a maximum of 32% and strongly pressure shields.
Yoshi's special moveset is also very useful. Egg Lay immobilizes opponents and allows for free hits. If opponents do not break out of the egg while near the edge, they will also be KO'd or unable to recover. Egg Roll can be used instead of dashing as a retreating option and deal some damage in the process. Egg Throw gives Yoshi a dependable projectile that can be used to stop approaches, let Yoshi close in on the opponent and, when in the air and continuously b-reversed, trick the other player as to where Yoshi is going to go next. Lastly, Yoshi Bomb can be used out of shield as a surprise KOing option due to its power or even as an alternative to fast falling.
However, Yoshi has noticeable weaknesses. His main weakness is his vertical recovery. While his attributes alone allow for long horizontal recovery, Egg Throw grants only minimal vertical distance. Even though he has the highest midair jump with a certain amount of launch resistance, he is overly reliant on it to recover, and will be unable to reuse it if he is hit out of it. As such, Yoshi is heavily susceptible to meteor smashes and footstool jumps, as a single opening made by Yoshi offstage could potentially prove fatal.
Another weakness is his poor grab game. His grabs, despite having good ranges, have 14 frames of start-up and high ending lag, making them very punishable if missed. His pummel is the only positive trait of his grab game, thanks to its quick speed and decent damage output. Yoshi's forward and back throws are his fastest and strongest throws, but they cannot KO until 270% and have only three follow-ups (dash attack, up smash and forward aerial), with none of them being guaranteed. His down throw is too slow and its base knockback is too high to combo effectively. Lastly, his up throw is too weak to KO even well past 350%, too strong to combo, and too slow to pressure. Thus, his grab game is often considered among the worst in the game, as they are comparable to grab games of characters such as Cloud and Jigglypuff in regards to efficiency. Finally, Yoshi's ability to escape pressure is limited, since his rolls do not grant much distance and, along with his sidestep, are among the slowest in the game.
Yoshi gains noticeable benefits from his custom moves. Lick can act as a potential KOing option thanks to its high knockback. Egg Launch deals more damage and can launch opponents off-stage, thus minimizing their chances of recovering and giving Yoshi some space. Heavy Egg Roll is slower, but deals much more damage and has launch resistance throughout. Conversely, Light Egg Roll has more power and moves higher and faster, but ends after the bounce. High Jump gives more distance, improving vertical and horizontal recovery, but at the cost of Yoshi's projectile game due to no eggs being thrown. Star Bomb has less power, but the stars are larger and more damaging. Conversely, Crushing Bomb is slower and emits no stars, which make it easily punishable. However, it has much more power, as it can KO as low as 80%.
Overall, Yoshi fits the "all-rounder" archetype, much like Mario and Pit. As a result, he has no glaring issues against the majority of the cast, even though his weaknesses are easily exploitable.
Changes from Brawl
Yoshi has been significantly buffed in the transition from Brawl to SSB4. Many of his attacks have more speed and utility in addition to improving his combo game. He also has less trouble KOing with some of his attacks thanks to his new KO set-ups and his KOing options having been strengthened. Yoshi can now jump out of shield, removing his main weakness in Brawl. However, Yoshi received sizable nerfs to his damage racking ability. Many of his attacks also deal less damage, most of his aerials have higher landing lag and he can no longer perform his powerful air release chain grab. In addition, his fastest grab (pivot grab) has more ending lag. Despite these nerfs, Yoshi's buffs have had a significantly greater impact, leading to him being a better character than in Brawl.
Aesthetics
- Yoshi looks more cartoonish and his body has been somewhat re-proportioned, making him better resemble his appearances in the latest Mario and Yoshi games. To further keep in-line with the more vibrant aesthetics in SSB4, his overall color scheme is now noticeably brighter compared to the much darker and more reserved color scheme he had in Brawl. Additionally, Yoshi is more expressive.
- Like Bowser, Yoshi's posture is more erect and he has a more "battle ready" stance after having stood hunched over like a dinosaur in previous installments. This is translated into his moveset, be it through a tweaked animation or a completely new move.
- Yoshi's straighter pose adjusts his hurtbox, resulting in its shape being less awkward. However, he will revert to his previous hunched standing animation from Brawl if he holds a small item, which curiously includes his previous idle poses as well.
- The eggs formed with Yoshi's on-screen appearance, shield, Egg Throw, Egg Lay and Egg Roll now match his selected color scheme. However, a Yoshi swallowed by Kirby's copied Egg Lay will be trapped in an egg featuring his own selected color scheme.
Attributes
- Yoshi is lighter (107 → 104). This hinders his endurance, but makes him less susceptible to combos.
- Yoshi dashes faster (1.68 → 1.86).
- Yoshi's air speed is slower (1.316 → 1.28), hindering his recovery. Despite this, his air speed is still the fastest in the game, barring a fully Limit Charged Cloud.
- Yoshi is able to jump out of shield for the first time since SSB. His shield drop is also significantly faster (17 frames → 7), now matching the rest of the cast's. These changes significantly improve its defensive potential and Yoshi's ability to deal with pressure.
- Double jump now decelerates after starting at full speed.
Ground attacks
- Neutral attack's second hit deals 2% less damage (6% → 4%).
- Neutral attack's first hit has improved set-up potential.
- All tilt attacks deal less damage (8%/9%/10% → 8%/7% (forward), 11%/10% → 7% (up), 10%/5% → 5%/4% (down)).
- Forward and down tilts are faster.
- Yoshi has a new dash attack, a side kick. It has more range, less lag, and a longer slide afterward compared to the previous dash attack.
- All smash attacks deal less damage (16% → 15%/14%/13% (forward), 16% → 14% (up), 14%/13% → 12%/10% (down)).
- Yoshi has a new up smash, a backflip kick. It has more knockback (23 (base)/83 (growth) → 37/95) and less ending lag compared to the previous up smash, making better at KOing.
- Up smash covers significantly less range behind Yoshi compared to the previous up smash.
- Sweetspotted down smash has increased knockback (30 (base)/53 (growth) → 40/81), significantly improving its KO potential.
Aerial attacks
- All aerial attacks deal less damage (12%/9%/6% → 10%/7%/5% (neutral), 16%/15% → 15%/14% (forward), 14% → 10% (back), 13% → 12% (up) and 35% → 32% (down)). However, neutral, back and down aerials had their knockback compensated.
- Neutral, forward and back aerials have higher landing lag (9 frames → 11 (neutral), 16 frames → 17 (forward), 9 frames → 19 (back)).
- Forward aerial is faster and is active longer (frames 19-21 → 16-20).
- Back aerial deals 4% less damage (14% → 10%) due to consisting of three hits instead of four.
- Back aerial has altered damage outputs (4% (hit 1)/3% (hits 2-3) → 2.5% (hits 1-2)/5% (hit 3)).
- Back aerial's hits connect together better.
- Down aerial's animation is significantly faster and the increased shieldstun as of update 1.1.1 improves its shield pressuring potential. Its last hit now hits grounded opponents horizontally, improving its safety against grounded, non-shielding opponents.
- Down aerial's last hit launches aerial opponents upward, removing its meteor smashing potential.
Throws/other attacks
- Fixed a glitch where opponents could escape from the tip of Yoshi's tongue during his grab and before they enter his mouth, resulting in a game crash.
- The removal of chain grabbing removes Yoshi's air release chain grab, hindering his grab game.
- Standing grab comes out faster (frame 17 → frame 14) and has less ending lag (IASA 63 → 56).
- Dash grab and pivot grab have increased ending lag (IASA 63 (dash)/36 (pivot) → 68/65).
- Front and back floor attacks deal 1% more damage (6% → 7%).
Special moves
- Egg Roll no longer renders Yoshi helpless, improving its safety. Additionally, Yoshi can now jump while using it, improving its approach potential.
- Egg Throw's explosion deals 3% less damage (8% → 5%). Egg Throw also covers less distance and it can no longer be edge canceled.
- Egg Throw is slightly faster. Additionally, Yoshi now retains his horizontal momentum while using it. These changes improve its horizontal recovery potential and grant it approach and combo potentials.
- Aerial Yoshi Bomb has increased base knockback (55 → 70), restoring its KO potential.
- Yoshi no longer vocalizes when using Yoshi Bomb.
- Super Dragon deals 5% less damage upon contact (8% → 3%). Its duration has also been noticeably decreased.
- Super Dragon's fire breath and fireball no longer deal consistent damage (6% → 6%/4%/3% (fire breath), 17% → 18%/14%/12% (fireball)).
- Super Dragon's fireball pierces multiple opponents.
Update history
Game updates have brought Yoshi a few slight buffs and nerfs. These include an increased to the start-up lag of Egg Lay in update 1.0.4 and his forward smash's range being decreased in update 1.0.6. However, he has also obtained a few buffs that help compensate. Yoshi also benefits from the changes to shield mechanics brought about by updates 1.1.0 and 1.1.1, which allow his down aerial and Yoshi Bomb to wear down shields much better.
- Fixed a glitch that allowed Yoshi to perform a much higher High Jump immediately after using Yoshi Bomb.
- Fixed a glitch that allowed Yoshi to teleport back to an edge after using his up special.
- Fixed a glitch that allowed Yoshi to make characters grow to gigantic sizes in Multi-Man mode after repeatedly using Egg Lay.
- Using Yoshi Bomb on slopes no longer allows Yoshi to slide on them.
- Egg Lay's start-up lag increased.
- Dash attack's ending lag increased.
- In certain situations, Yoshi has gained 5 frames of partial intangibility.
- Part of forward smash has been made irreversible.
- Forward smash's body hitbox's size decreased: 3.1u → 2.9u. This hinders its range, particularly behind Yoshi.
- Upward angled forward tilt's start-up lag decreased: frame 6 → 5. This matches its other angles' start-up lag.
- Edge attack's ending lag decreased.
- Back aerial's SDI multipliers decreased: 1x → 0.5x and its angle altered
- Back aerial stops autocanceling earlier: frame 11 → 6.
- Fixed a glitch that allowed Yoshi to grab an edge as long as he used Yoshi Bomb while being very close to it and the control stick was tilted upward or toward the stage.
- High Jump's ending lag decreased.
- Edge attack's shield damage increased: 0 → 1.
- Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Moveset
- Yoshi can crawl.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | A front kick followed by a roundhouse kick. The first hit can be jab canceled and thus act as a set-up into a KOing option, such as Yoshi Bomb or a smash attack, while the second hit can act as a set-up into a dash attack or a dash grab at low percentages. | ||
4% | ||||
Forward tilt | ↗ | 8% | Spins around to swing his tail. It is very quick and can be angled, but lacks range, making it an ideal out of shield option. | |
→ | 7% | |||
↘ | 8% | |||
Up tilt | 7% | Crouches down and flicks his tail upward. A good combo starter, such as into a short hopped up aerial. | ||
Down tilt | 5% (base), 4.5% (mid), 4% (tip) | Swings his tail in front of himself, similarly to Pikachu's down tilt. It is a semi-spike, but deals low knockback, making it useful for interrupting an opponent attempting to grab the edge. | ||
Dash attack | 9% (clean), 6% (late) | A side kick. It has a long-lasting hitbox, which makes it capable for punishing rolls or techs. | ||
Forward smash | 13% (tip), 15.5% (nose), 14% (body) | A headbutt. It deals strong knockback and can be angled, but has quite a bit of ending lag. | ||
Up smash | 14% (clean), 12% (late) | A backflip kick, similar to Fox's up smash. It deals strong knockback and can hit opponents behind him, such as immediately after using Egg Lay, but has quite a bit of ending lag. | ||
Down smash | 12% (tail), 10% (body) | Quickly swings his tail forward and then backward. It is a semi-spike like his down tilt, but deals much stronger knockback, which makes it capable of KOing. It is also useful for setting up an edgeguard and punishing rolls. | ||
Neutral aerial | 10% (clean), 7% (mid), 5% (late) | A flying kick. It is a standard sex kick and is useful for spacing, particularly from out of shield option. It is also a decent off-stage edgeguarding option. | ||
Forward aerial | 15% (body), 14% (head) | Rears his head back and performs a downward headbutt. It can meteor smash if spaced properly, but also deals respectable knockback otherwise. It has a slightly tweaked animation in that Yoshi now bends his head to the side while performing the attack. Capable of autocanceling from a short hop. | ||
Back aerial | 2.5% (hits 1-2), 5% (hit 3) | Rapidly flicks his tail up and down repeatedly. Its first two hits launch at the auto-link angle and its third hit deals high base knockback, making it a great edgeguarding option. | ||
Up aerial | 12% | Somersaults to flick his tail upward. One of Yoshi's most useful moves overall due to its speed and disjointed hitbox. It can combo or juggle at low to medium percentages and KO super heavyweights like Bowser around 130% when near the upper blast line. | ||
Down aerial | 3% (hits 1-6 center), 2% (hits 1-6 sides), 2.2% (hits 7-13 center), 1.5% (hits 7-13 sides), 1% (hit 14), 1% (landing) | A Flutter Jump-style series of kicks. The last kick is able to hit opponents horizontally, improving its range against on grounded opponents. The most damaging aerial in the game and a very useful tool for pressuring shields. | ||
Grab | — | Uses his tongue to grab an opponent and pull them into his mouth. His dash grab cause him to trip if he does not grab the opponent. Despite its appearance, Yoshi's tongue is not a tether, though its range and lag are between tethers and normal grabs. | ||
Pummel | 2% | Chews on the opponent. | ||
Forward throw | 7% | Spits the opponent forward. It has very minimal set-up potential, as its only follow-up is a forward aerial when throwing the opponent off-stage, although this is largely situational. | ||
Back throw | 7% | Spits the opponent backward. It has no utility outside of dealing damage. | ||
Up throw | 5% | Spits the opponent upward. Like back throw, it has no utility outside of dealing damage. | ||
Down throw | 4% | Spits the opponent into the ground. It has very minimal set-up potential, as its only follow-up is an up aerial, although this requires a proper read. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Spins around and swings his tail around himself. | ||
Floor attack (back) Floor getups (back) |
7% | |||
Floor attack (trip) Floor getups (trip) |
5% | Spins around and swings his tail around himself. | ||
Edge attack Edge getups |
7% | Swings his tail inward while climbing up. | ||
Neutral special | Default | Egg Lay | 7% | Swallows the opponent and encases them into an egg. When encased in an egg, the opponent receives less damage and can button mash in order to break free, but they are completely immobile and vulnerable to Yoshi's attacks while trapped. They also stay trapped longer the more damaged they are. |
Custom 1 | Lick | 10% | Pokes the opponent with his tongue, making it comparable to how Egg Lay functioned in The Subspace Emissary. Deals more damage and decent knockback, enabling it to KO under 150%. | |
Custom 2 | Egg Launch | 10% | Deals more damage and the egg laid is fired backward, which gives it spacing potential. However, the egg is much easier to break out of. | |
Side special | Default | Egg Roll | 4%+speed | Seals himself inside an egg and rolls around, barreling through opponents to attack. While he can jump and thus play mindgames, the move only deals damage while on the ground. |
Custom 1 | Heavy Egg Roll | 4%+speed | The roll is significantly slower, but also significantly stronger and grants super armor. | |
Custom 2 | Light Egg Roll | 4%+speed | The roll is considerably stronger and faster, but bounces once and breaks on the second bounce. | |
Up special | Default | Egg Throw | 1% (contact), 5% (explosion) | Throws an egg in a controllable, parabolic arc. When used in midair, it gives Yoshi a small boost upward, which gets weaker and weaker with each consecutive use. A very versatile projectile. |
Custom 1 | High Jump | — | The jump is considerably higher, but no eggs are thrown. | |
Custom 2 | Timed Egg Throw | 9% | Eggs are stronger when they explode, but travel harmlessly through enemies instead of exploding on contact. It also grants no vertical boost when performed in midair, making it comparable to how Egg Throw functioned in Super Smash Bros. and Melee. | |
Down special | Default | Yoshi Bomb | 4% (hop), 15% (grounded drop), 12% (aerial drop), 4% (stars) | A Ground Pound, which produces damaging stars in front and behind him when he lands. Deals bonus damage to shields and is almost able to destroy a full shield when all parts of the grounded version connect. |
Custom 1 | Star Bomb | 3% (hop), 4% (drop), 8%/6%/4% (stars) | The Ground Pound deals less damage and knockback, but the stars it produces are larger and deal more damage. | |
Custom 2 | Crushing Bomb | 5% (hop), 18% (drop) | The Ground Pound deals more damage and knockback, but it is slower and produces no stars. | |
Final Smash | Super Dragon | 3% (contact), 6%/4%/3% (fire breath), 18%/14%/12% (fireball) | Sprouts a pair of angelic wings and gains the ability to breathe fire. While transformed, Yoshi can shoot large fireballs with the attack button, and can breathe a continuous stream of flames by staying idle. Lastly, Yoshi can make use of his newfound power of flight and invincibility to charge into rivals, but taking damage reduces the amount of time he stays transformed, as with most other transformation-based Final Smashes. |
On-screen appearance
- Bursts out of a Yoshi Egg.
Taunts
- Up taunt: Dances around in a circle and says "Yoshi!" upon finishing.
- Side taunt: Chases his tail, then briefly pauses to stare at it.
- Down taunt: Looks towards the screen and jumps excitedly up and down with his arms flailing, saying "Yoshi! Yoshi!" This taunt originates from Super Smash Bros.
Up taunt | Side taunt | Down taunt |
---|---|---|
Idle poses
- Performs a short dance.
- Looks around.
Crowd cheer
English | Japanese | |
---|---|---|
Cheer | ||
Description | Yo-shi! | Yo-shi! *claps 3 times* |
Pitch | Group chant | Female |
Victory poses
- Punches the air, then strikes a pose with his arms outstretched. This is his "character chosen" animation from Super Smash Bros.
- Looks up at the sky with his hands together, spins once, and then strikes the V sign.
- Angrily performs two alternating punches and then turns his back to the screen, facing right. This is likely a humorous reference to one of Akuma's victory poses or his Raging Demon (瞬獄殺, Blinking Prison Killer) from Street Fighter, which concludes with an identical pose.
In competitive play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Yoshi | 3111 | 2111 | 1311 | 1211 | 3211 |
3311 | 2211 | 2311 | 2113 | 3112 |
Notable players
- Aiba
- DIO
- Firefly
- Flow-Yo
- JFK
- LuiS
- Meme
- Mr. Doom
- Nikes
- Poltergust
- Raptor
- Seth
- Sky
- Squerk
- The Wall
- Xeon
- Yikarur
- Yoshidora
Trophies
- Yoshi
- They say man's best friends is a dog, but Mario's may well be Yoshi. He lives on Yoshi's Island, and can swallow up just about anything, then lay it as an egg. In this game, jumping is his forte - he can leap really high, then quickly land again, making chasing after launched opponents and getting in sneaky follow-up strikes easy.
- : Super Mario World (08/1991)
- : Super Mario World 2: Yoshi's Island (10/1995)
- Yoshi (Alt.)
- When you use the Egg Throw up special, how far Yoshi throws the egg depends on how long you hold the button. In mid-air, the move also makes him rise a bit. Egg Roll, a side special, sends him rolling inside an egg. If you don't control him while he's rolling, he'll stop just before he rolls off the edge of a platform.
- : Super Mario World (08/1991)
- : Super Mario World 2: Yoshi's Island (10/1995)
- Super Dragon
- A pair of wings appear on Yoshi's back, turning him into an angelic dragon. While the Final Smash is active, he can fly freely through the air, and is invincible to boot. He constantly breathes fire, can ram into opponents, and can also shoot fireballs that deal a lot of damage and have great launching power, especially at close range.
- YoshiAllStarTrophy3DS.png
Alt. (3DS)
In Event Matches
Solo Events
- All-Star Battle: Regulars: Yoshi is one of the opponents fought in this event. All of the opponents are the eight starter characters of the "perfect-attendance crew" from Super Smash Bros.
- King of the Yoshis: Yoshi must defeat seven other Yoshis.
Co-op Events
- Food Fight: Kirby and King Dedede must defeat Yoshi, Wario, and Pac-Man.
- Robots vs. Dragons: R.O.B. and Mega Man must defeat a giant Yoshi, a giant Charizard and Ridley in a Stamina Battle.
- Scheming Sorcerer: Yoshi and Toon Link must defeat a male and a female Robin, followed by a metal male Robin and a giant metal female Robin.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
Alternate costumes
- The eggs Yoshi creates now match the respective alternate costume.
Gallery
Yoshi's amiibo.
Using his forward tilt against Zelda's Phantom Slash.
Using Egg Throw on a Smash Ball.
Using Egg Lay.
Using Yoshi Bomb alongside Bowser's Bowser Bomb and Toon Link's down aerial.
Using his down taunt alongside Kirby.
Getting hit by Diddy Kong's Banana Peel.
Alongside Luma.
Yoshi on the cover of Super Smash Bros. for Nintendo 3DS.
Trivia
- Yoshi is the only member of "The Original 8" to not be revealed at E3 2013 and the last one to be revealed overall.
- He, Ness and Jigglypuff are also the only members of the "perfect-attendance crew" to be absent from non-DLC posters containing newcomers.
- Yoshi is the only non-DLC veteran that is not an alternate form or part of a set to have splash art and an introduction tagline accompany his reveal.
- The only poster he is shown in is the one for Bayonetta.
- Even though Yoshi no longer vocalizes upon using Yoshi Bomb, its voice clip is still available in Sound Test.
- SSB4 is the first game in which Yoshi receives new alternate costumes under normal circumstances.
- Yoshi, Jigglypuff and Captain Falcon are the only characters to use voice clips from all four Super Smash Bros. installments.
- Yoshi is the only veteran who can no longer be rendered helpless upon using any of his special moves.
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Yoshi universe | |
---|---|
Fighter | Yoshi (SSB · SSBM · SSBB · SSB4 · SSBU) |
Stages | Super Happy Tree · Yoshi's Story · Yoshi's Island (SSBM) · Yoshi's Island (SSBB) · Woolly World |
Enemies | Shy Guy · Fly Guy |
Other | Kamek |
Trophies, Stickers, and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Yoshi |
Related universe | Mario |