Bowser Bomb: Difference between revisions

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==Overview==
==Overview==
{{cleanup|Somewhat messily written.}}
The Bowser Bomb is a [[stall-then-fall]] move. If Bowser is on the ground when initiating the move, he will leap forward diagonally, pause briefly, then slam down to the ground with a high-power ground pound. When used in the air, Bowser remains airborne for a short time before landing down with the ground pound. Upon impact, the move produces small [[hitbox]]es in the form of shockwaves at both of Bowser's sides, which cause 8% damage in ''[[Super Smash Bros. Melee]]'', and 11% damage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. In ''Brawl'' and ''SSB4'', an additional hitbox was added to Bowser during the diagonal jump when used on the ground, dealing 4% damage to anyone it connects with. The [[knockback]] from this hitbox can also combo into the ground pound itself. Bowser does not get any [[freeze frame]]s when he hits someone while falling.
If Bowser is in midair when using this move, he slams to the ground with a butt-stomp. If he's on the ground doing this, he will leap forward diagonally before performing the butt-stomp. Upon impact, this attack produces small, weaker hitboxes at both of Bowser's sides. In ''[[Super Smash Bros. Brawl]]'', Bowser gains some [[super armor]] and can lightly [[damage]] enemies with his head at the start-up of the move. Note that in ''Super Smash Bros. Brawl'', this move can be used to [[combo]] opponents. The diagonal [[jump]] when used on the ground deals 4% damage, with diagonal knockback that links onto the next hit, then the landing deals 20% damage. The small "shockwave" at Bowser's sides also deals 8% damage with minimal vertical knockback, though it can't stack up with the other hitboxes.


The Bowser Bomb is also good for [[edgeguard]]ing. If Bowser does it in the air and just brushes the edge, he will grab on making good for edgeguarding. This technique is good to use on people trying to [[recovery|recover]]. Also by doing this, instead of suffering [[lag]] from landing on the ground, the player can just grab the [[edge]]. Bowser can also use it on someone who is hanging on the edge and he will knock them off it and he will grab on instead. It is unsure whether the player has to hold the direction on the [[control stick|analog stick]] according to what side the edge is on or if they can just Bowser Bomb and he will automatically grab on. In ''Melee'', CPUs often use this move to attack foes below them when airborne, or when on a higher part of a slope.
When Bowser lands during the ground pound, he suffers significant [[lag|ending lag]], leaving him defenseless for a short period of time. However, he is still able to grab onto stage edges while falling as long as he is close enough to one, which eliminates the ending lag and also allows for an effective [[edge-guarding]] technique on opponents who are close to the edge while attempting to [[recovery|recover]] or hanging from the edge itself, as long as they are not affected by the initial [[invincibility frame|intangibility]] frames.


This special attack is shared by [[Giga Bowser]], both in his boss appearance in ''Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Brawl'' and ''SSB4''. Giga Bowser's variation on the move also features [[Giga Bowser Bomb glitch|a glitch.]]
Bowser Bomb is shared by [[Giga Bowser]], both in his boss appearance in ''Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Brawl'' and ''SSB4''. Giga Bowser's variation of the move also features [[Giga Bowser Bomb glitch|a glitch]] in ''Brawl''.


Bowser does not get any [[freeze frame]]s when he hits someone while falling.
In ''SSB4'', Bowser Bomb deals drastically more [[shield damage]], being able to shatter a full [[shield]] if all its hitboxes connect. However, this can be troublesome to perform, as the opponent may slide out of harm's way on the initial hitbox.
 
In ''Super Smash Bros 4'', in addition to being faster, Bowser Bomb deals drastically more [[shield damage]], able to shatter a full [[shield]] if all its hitboxes connect. However, this can be troublesome to perform, as the opponent may slide out of harm's way on the initial hitbox.


==Customization==
==Customization==
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