Nerf: Difference between revisions
→Brawl to Smash 4
Serpent King (talk | contribs) (Undid edit by Destructodon: Typically for Buffs and Nerfs, we go by last appearance only (e.g. Link (SSB4) would get compared to Link (SSBB), while Mewtwo (SSB4) would get compared to Mewtwo (SSBM))) |
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===''Brawl'' to ''Smash 4''=== | ===''Brawl'' to ''Smash 4''=== | ||
*{{SSB4|Falco}}'s [[Blaster]] fires slower, and no longer auto-cancels on landing, crippling his neutral game that had relied on the [[Short hop laser]]. His down throw can no longer chain-grab and his down aerial is much slower and weaker, removing arguably his best KO option. | *{{SSB4|Falco}}'s [[Blaster]] fires slower, and no longer auto-cancels on landing, crippling his neutral game that had relied on the [[Short hop laser]]. His down throw can no longer chain-grab and his down aerial is much slower and weaker, removing arguably his best KO option. | ||
*{{SSB4|King Dedede}}: His new back aerial, though stronger, is much slower, and the hitbox has shorter duration, hurting his approach game. His down throw can no longer infinitely chain-grab. | *{{SSB4|King Dedede}}: His new back aerial, though stronger, is much slower, and the hitbox has shorter duration, hurting his approach game. His down throw can no longer infinitely chain-grab and the changes to hitstun canceling significantly harm Dedede. | ||
*{{SSB4|Marth}}'s overall reach has been shortened; coupled with moves that have increased ending lag and decreased hitbox durations, such as in his down tilt and forward aerial, Marth's approach was badly nerfed in ''Smash 4''. His throws also have much higher base knockback, removing many of his previous set-ups and ability to [[tech-chase]]. Considered among the best ''Brawl'' characters, Marth was initially considered low-tiered in ''Smash 4''; recent buffs in [[update]]s, however, have since improved his viability in the competitive scene. | *{{SSB4|Marth}}'s overall reach has been shortened; coupled with moves that have increased ending lag and decreased hitbox durations, such as in his down tilt and forward aerial, Marth's approach was badly nerfed in ''Smash 4''. His throws also have much higher base knockback, removing many of his previous set-ups and ability to [[tech-chase]]. Considered among the best ''Brawl'' characters, Marth was initially considered low-tiered in ''Smash 4''; recent buffs in [[update]]s, however, have since improved his viability in the competitive scene. | ||
*{{SSB4|Meta Knight}}'s moves were made laggier, especially his up aerial, and deal less damage, with many of his attacks also losing their transcendent [[priority]]. His range has also been reduced, and he can no longer glide, nerfing his recovery that was previously extremely powerful in ''Brawl''. His [[falling speed]] and [[gravity]] have been significantly increased, and with the changes to hitstun, he is far more vulnerable to combos. Despite his heavy nerfs, Meta Knight is still generally seen as a viable character in tournaments, though he is not considered the top-tier character he was in ''Brawl''. | *{{SSB4|Meta Knight}}'s moves were made laggier, especially his up aerial, and deal less damage, with many of his attacks also losing their transcendent [[priority]]. His range has also been reduced, and he can no longer glide, nerfing his recovery that was previously extremely powerful in ''Brawl''. His [[falling speed]] and [[gravity]] have been significantly increased, and with the changes to hitstun, he is far more vulnerable to combos. Despite his heavy nerfs, Meta Knight is still generally seen as a viable character in tournaments, though he is not considered the top-tier character he was in ''Brawl''. |