Donkey Kong (SSBB): Difference between revisions

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(Moveset: Up air)
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===Attributes===
===Attributes===
*{{buff|Donkey Kong's [[shield]] size was increased (although still very small for his size).}}
*{{buff|Donkey Kong's [[shield]] size was increased (although it is still very small for his size).}}
*{{buff|10 frames were subtracted from Donkey Kong's [[ground release]] animation, giving him 10 frames to counterattack the opponent when ground released. This makes him the only character immune to to {{SSBB|Bowser}}'s grab release combos.}}
*{{buff|10 frames were subtracted from Donkey Kong's [[ground release]] animation, giving him 10 frames to counterattack the opponent when ground released. This makes him the only character immune to to {{SSBB|Bowser}}'s grab release combos.}}
*{{buff|Donkey Kong's [[dashing]] speed is slightly faster (1.6 → 1.622).}}
*{{buff|Donkey Kong's [[dashing]] speed is slightly faster (1.6 → 1.622).}}
*{{buff|Donkey Kong gains [[super armor]] when carrying a heavy item or an opponent when using his forward throw.}}
*{{change|Donkey Kong is slightly heavier (114 → 116).}}
*{{change|Donkey Kong is slightly heavier (114 → 116).}}
*{{change|As with the returning veterans, Donkey Kong's [[falling speed]] was reduced (2.4 → 1.58). Compared to the returning veterans, however, Donkey Kong falls slightly slower. While worsening his endurance, it slightly improves his poor vertically recovery and harder to combo. However, Donkey Kong is still one of the easier characters to combo on.}}
*{{change|As with the returning veterans, Donkey Kong's [[falling speed]] was reduced (2.4 → 1.58). Compared to the returning veterans, however, Donkey Kong falls slightly slower. While worsening his endurance, it slightly improves his poor vertically recovery and harder to combo. However, Donkey Kong is still one of the easier characters to combo on.}}
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