Rising Uppercut: Difference between revisions

This trivia point was removed on other pages but I'll add it into the description.
(This trivia point was removed on other pages but I'll add it into the description.)
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This is Little Mac's only means of vertical recovery, but it is very poor at doing so in comparison to other up special moves due to its numerous flaws: it lacks any horizontal momentum and gives completely vertical distance that travels as low as an average jump, giving it some of the worst distance of any recovery move in the series; as a further burden, the move does not [[edge sweet spot|ledge-sweetspot]] until the very end and additionally has a small auto-sweetspot, meaning that Little Mac is completely vulnerable to any attacks until the move is complete and is unable to grab onto a ledge early to make full use of [[edge|edge invincibility]], making it highly punishable if Little Mac even pokes his head above the edge (even being vulnerable to [[meteor smash]]es if he recovers low), making another dent in Little Mac's already weak air game; however, it should be noted that its hitboxes are rather disjointed. To maximise the move's recovery potential, the player should save Little Mac's second jump and recover low to prevent opponents from punishing the move's vulnerability. Even so, the move gives such mediocre distance that it is common for Little Mac to barely miss the ledge, especially due to the move's small auto-sweetspot.
This is Little Mac's only means of vertical recovery, but it is very poor at doing so in comparison to other up special moves due to its numerous flaws: it lacks any horizontal momentum and gives completely vertical distance that travels as low as an average jump, giving it some of the worst distance of any recovery move in the series; as a further burden, the move does not [[edge sweet spot|ledge-sweetspot]] until the very end and additionally has a small auto-sweetspot, meaning that Little Mac is completely vulnerable to any attacks until the move is complete and is unable to grab onto a ledge early to make full use of [[edge|edge invincibility]], making it highly punishable if Little Mac even pokes his head above the edge (even being vulnerable to [[meteor smash]]es if he recovers low), making another dent in Little Mac's already weak air game; however, it should be noted that its hitboxes are rather disjointed. To maximise the move's recovery potential, the player should save Little Mac's second jump and recover low to prevent opponents from punishing the move's vulnerability. Even so, the move gives such mediocre distance that it is common for Little Mac to barely miss the ledge, especially due to the move's small auto-sweetspot.
Like most of Little Mac's special moves, Rising Uppercut has a unique 8-bit sound while Little Mac is in a Wireframe [[alternate costume]].


==Customization==
==Customization==
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[[File:Uppercut Original.jpg|thumb|Little Mac performs an uppercut in ''Punch-Out!!'']]
[[File:Uppercut Original.jpg|thumb|Little Mac performs an uppercut in ''Punch-Out!!'']]
The uppercut is one of Little Mac's signature moves in ''Punch-Out!!''. In ''Punch-Out!!'' for the NES, Little Mac visibly jumps off the ground when he performs any punches to the head, as he is too small to reach his opponents' heads otherwise. The spinning motion bears a strong resemblance to the 3-Star Uppercut from ''Punch-Out!!'' for the Wii, which is a more powerful variant of the uppercut. In ''Doc Louis's Punch-Out!!'', Doc Louis spins in a similar way when he throws a single-star uppercut.
The uppercut is one of Little Mac's signature moves in ''Punch-Out!!''. In ''Punch-Out!!'' for the NES, Little Mac visibly jumps off the ground when he performs any punches to the head, as he is too small to reach his opponents' heads otherwise. The spinning motion bears a strong resemblance to the 3-Star Uppercut from ''Punch-Out!!'' for the Wii, which is a more powerful variant of the uppercut. In ''Doc Louis's Punch-Out!!'', Doc Louis spins in a similar way when he throws a single-star uppercut.
==Trivia==
*This move has a unique 8-bit sound while Little Mac is in his Wireframe costume.


==Gallery==
==Gallery==
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