Ganondorf (SSB4)/Up smash: Difference between revisions
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Baefeather (talk | contribs) (Well, I started editing this just to fix some wording, and I ended up putting all the frame data) |
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Ganondorf does a forceful upwards kick. It has the same startup as his forward smash; however, its ending lag is deceptively low | ==Overview== | ||
{{competitive expertise}} | |||
Ganondorf does a forceful upwards kick. It has the same startup as his forward smash; however, its ending lag is deceptively low due to its interruptibility, making it easy to fake out opponents and use a [[Wizard's Foot]] or another attack. When sweetspotted, his up smash is the strongest of its kind in the game, and is effective against aerial opponents. It also does incredible shield damage, dealing more than half uncharged and nearly breaking it when fully charged. | |||
==Hitboxes== | |||
{{technical data}} | {{technical data}} | ||
{{ | {|class="wikitable" | ||
!Effect!!Damage!!Angle!!Base knockback!!Knockback scaling | |||
|- | |||
| Normal || 24%/24%/21% || 85°/78°/75° || 40 || 71/71/75 | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
|- | |||
!Hitboxes | |||
|21-23 | |||
|- | |||
!IASA | |||
|42 | |||
|- | |||
!Animation length | |||
|? | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=1}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavGanondorf|g=SSB4}} | {{MvSubNavGanondorf|g=SSB4}} | ||
[[Category:Ganondorf (SSB4)]] | [[Category:Ganondorf (SSB4)]] | ||
[[Category:Up smashes (SSB4)]] | [[Category:Up smashes (SSB4)]] |
Revision as of 18:07, December 8, 2016
Overview
Ganondorf does a forceful upwards kick. It has the same startup as his forward smash; however, its ending lag is deceptively low due to its interruptibility, making it easy to fake out opponents and use a Wizard's Foot or another attack. When sweetspotted, his up smash is the strongest of its kind in the game, and is effective against aerial opponents. It also does incredible shield damage, dealing more than half uncharged and nearly breaking it when fully charged.
Hitboxes
Effect | Damage | Angle | Base knockback | Knockback scaling |
---|---|---|---|---|
Normal | 24%/24%/21% | 85°/78°/75° | 40 | 71/71/75 |
Timing
Hitboxes | 21-23 |
---|---|
IASA | 42 |
Animation length | ? |
Lag time |
Hitbox |
Interruptible |
|