Ganondorf (SSB4)/Up smash: Difference between revisions

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(Well, I started editing this just to fix some wording, and I ended up putting all the frame data)
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Ganondorf does a forceful upwards kick. It has the same startup as his forward smash; however, its ending lag is deceptively low ending due to its interruptibility, making it easy to fake out opponents and use a [[Wizard's Foot]] or another attack. Sweetspotted up smash is the strongest of its kind in the game, and is effective against aerial opponents. It also does incredible shield damage, dealing more than half uncharged and nearly breaking it when fully charged.
==Overview==
{{competitive expertise}}
Ganondorf does a forceful upwards kick. It has the same startup as his forward smash; however, its ending lag is deceptively low due to its interruptibility, making it easy to fake out opponents and use a [[Wizard's Foot]] or another attack. When sweetspotted, his up smash is the strongest of its kind in the game, and is effective against aerial opponents. It also does incredible shield damage, dealing more than half uncharged and nearly breaking it when fully charged.


==Hitboxes==
{{technical data}}
{{technical data}}
{{competitive expertise}}
{|class="wikitable"
!Effect!!Damage!!Angle!!Base knockback!!Knockback scaling
|-
| Normal || 24%/24%/21% || 85°/78°/75° || 40 || 71/71/75
|}
 
==Timing==
{|class="wikitable"
|-
!Hitboxes
|21-23
|-
!IASA
|42
|-
!Animation length
|?
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
 
{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Up smashes (SSB4)]]
[[Category:Up smashes (SSB4)]]

Revision as of 18:07, December 8, 2016

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Ganondorf does a forceful upwards kick. It has the same startup as his forward smash; however, its ending lag is deceptively low due to its interruptibility, making it easy to fake out opponents and use a Wizard's Foot or another attack. When sweetspotted, his up smash is the strongest of its kind in the game, and is effective against aerial opponents. It also does incredible shield damage, dealing more than half uncharged and nearly breaking it when fully charged.

Hitboxes

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Effect Damage Angle Base knockback Knockback scaling
Normal 24%/24%/21% 85°/78°/75° 40 71/71/75

Timing

Hitboxes 21-23
IASA 42
Animation length ?
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible