Ganondorf (SSBB): Difference between revisions

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'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') returns from ''[[Super Smash Bros. Melee]]'' in ''[[Super Smash Bros. Brawl]]'' as a playable character. The director of ''The Legend of Zelda'', Eiji Aonuma, hinted at Ganondorf returning as a playable character when he stated that he sent ''Twilight Princess'' designs of him and [[Sheik]] to [[Masahiro Sakurai]]. He was ultimately confirmed on March 18, 2008. Ganondorf is now voiced by Hironori Miyata, his voice actor from ''Twilight Princess'' albeit with imported voice clips from said game.
'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') returns from ''[[Super Smash Bros. Melee]]'' in ''[[Super Smash Bros. Brawl]]'' as a playable character. The director of ''The Legend of Zelda'', Eiji Aonuma, hinted at Ganondorf returning as a playable character when he stated that he sent ''Twilight Princess'' designs of him and [[Sheik]] to [[Masahiro Sakurai]]. He was ultimately confirmed on March 18, 2008. Ganondorf is now voiced by Hironori Miyata, his voice actor from ''Twilight Princess'' albeit with imported voice clips from said game.


Ganondorf is currently ranked last on the [[tier list]] in 38th place, a significant drop from his position on the ''Melee'' tier list, where he was 14th out of 26. Ganondorf few strengths include his good power throughout his moveset, high endurance and strong [[momentum cancelling]] ability, very strong [[edge guard]]ing ability, access to the most powerful [[meteor smash]] in the game in his [[down aerial]] and a great [[semi-spike]] in his [[up aerial]]. Ganondorf has also gained a new superjump glitch in the [[Flight of Ganon]].  
Ganondorf is currently ranked dead last on the [[tier list]] in 38th place, and is unarguably his worst tier placement in the ''Smash'' series to date. This is a significant drop from his position on the ''Melee'' tier list, where he was 14th out of 26. Ganondorf few strengths include his good power throughout his moveset, high endurance and strong [[momentum cancelling]] ability, very strong [[edge guard]]ing ability, access to the most powerful [[meteor smash]] in the game in his [[down aerial]] and a great [[semi-spike]] in his [[up aerial]]. Ganondorf has also gained a new superjump glitch in the [[Flight of Ganon]].  


However, these strengths are overridden by a slew of significant flaws. Ganondorf's overall mobility is a very huge flaw, his overall mobility is very sluggish, with {{SSBB|King Dedede}} just barely beating him. Ganondorf is also at a serious disadvantage against most characters due to his frame data being the slowest out of all 38 charatcers. His recovery game is possibly his biggest flaw: [[Dark Dive]] has lost all of his KO power, now KO'ing past the 300% range. [[Flame Choke]], his new side special, covers minimal horizontal distance and is easily edge-guarded just like Dark Dive due to being slow and giving Ganondorf no real protection, and an aerial [[Wizard's Foot]] also no longer gives Ganondorf an extra jump. His useful chain-grab options, the changes to [[hitstun]], and his overall moveset was heavily nerfed from ''Melee'', weakening his overall KO and combo ability. Additionally, many of his moves now either have large sourspots or can no longer KO realistic percentages such as his forward aerial and his aforementioned Dark Dive. Also, the loss of [[L-cancelling]] has harmed him far more than any other character in the game, as he is no longer able to safely use his powerful but laggy aerials for general usage. Most of Ganondorf's attacks either have poor [[reach]] for a character of his size or possess poorly placed [[hitbox]]es, putting him at a serious disadvantage against characters with long reach or disjointed hitboxes (like {{SSBB|Marth}}). In addition, his [[grab]] is slow and has the shortest reach in ''Brawl'', which combines with his slow attacks to leave him with poor [[out of shield]] options. His heavy weight, while giving him strong endurance potential, also makes him vulnerable to [[chain grabs]] and combos (with a few of them capable of [[zero-death]]ing him outright). His shield is also unusually small, making it very vulnerable shield stabbing, similar to {{SSBB|Donkey Kong}}. Finally, his lack of a projectile makes him easily and [[camping|camped]] and leaves him with little approach options or the ability to force approaches.  
However, these strengths are overridden by a slew of significant flaws. Ganondorf's overall mobility is a very huge flaw, his overall mobility is very sluggish, with {{SSBB|King Dedede}} just barely beating him. Ganondorf is also at a serious disadvantage against most characters due to his frame data being the slowest out of all 38 charatcers. His recovery game is possibly his biggest flaw: [[Dark Dive]] has lost all of his KO power, now KO'ing past the 300% range. [[Flame Choke]], his new side special, covers minimal horizontal distance and is easily edge-guarded just like Dark Dive due to being slow and giving Ganondorf no real protection, and an aerial [[Wizard's Foot]] also no longer gives Ganondorf an extra jump. His useful chain-grab options, the changes to [[hitstun]], and his overall moveset was heavily nerfed from ''Melee'', weakening his overall KO and combo ability. Additionally, many of his moves now either have large sourspots or can no longer KO realistic percentages such as his forward aerial and his aforementioned Dark Dive. Also, the loss of [[L-cancelling]] has harmed him far more than any other character in the game, as he is no longer able to safely use his powerful but laggy aerials for general usage. Most of Ganondorf's attacks either have poor [[reach]] for a character of his size or possess poorly placed [[hitbox]]es, putting him at a serious disadvantage against characters with long reach or disjointed hitboxes (like {{SSBB|Marth}}). In addition, his [[grab]] is slow and has the shortest reach in ''Brawl'', which combines with his slow attacks to leave him with poor [[out of shield]] options. His heavy weight, while giving him strong endurance potential, also makes him vulnerable to [[chain grabs]] and combos (with a few of them capable of [[zero-death]]ing him outright). His shield is also unusually small, making it very vulnerable shield stabbing, similar to {{SSBB|Donkey Kong}}. Finally, his lack of a projectile makes him easily and [[camping|camped]] and leaves him with little approach options or the ability to force approaches.  
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