Farore's Wind: Difference between revisions
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A yellow ribbon of magic spins around Zelda, causing her to disappear. After that, she will reappear in the direction held on the [[control stick]] (or up if the control stick is not moved). The initial ribbon spinning is capable of damaging opponents that touch it. In Brawl, it teleports slightly less distance but also creates a small explosion (similar to the one made by the initial part of Sheik's Vanish) upon reappearing, dealing some damage and knockback. Farore's Wind is hard to sweet-spot the ledge with. | A yellow ribbon of magic spins around Zelda, causing her to disappear. After that, she will reappear in the direction held on the [[control stick]] (or up if the control stick is not moved). The initial ribbon spinning is capable of damaging opponents that touch it. In Brawl, it teleports slightly less distance but also creates a small explosion (similar to the one made by the initial part of Sheik's Vanish) upon reappearing, dealing some damage and knockback. Farore's Wind is hard to sweet-spot the ledge with. | ||
It is based on a spell with the same name from ''[[The Legend of Zelda: Ocarina of Time]]''. [[Link]] could use to mark a place in a Dungeon and then return to that warp point at a later time. | It is based on a spell with the same name from ''[[The Legend of Zelda: Ocarina of Time]]''. [[Link]] could use to mark a place in a Dungeon and then return to that warp point at a later time. It is the spell which is representative of Farore, the Goddess of Courage. | ||
{{Zelda Special Moves}} | {{Zelda Special Moves}} |