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==KO Uppercut== | ==KO Uppercut== | ||
::''Main article: [[Power Meter]]'' | ::''Main article: [[Power Meter]]'' | ||
When Little Mac's Power Meter is full, his Straight Lunge is replaced with a single-use uppercut of unrivaled power named the '''KO Uppercut''', intended to be a [[one-hit KO]]. It is by far the strongest standard special in the game for its speed, surpassed only by {{SSB4|Ganondorf}}'s [[Warlock Punch#Reverse Warlock Punch|Reverse Warlock Punch]] and a fully charged [[Flare Blade]], though both have a lengthy charging time compared to KO Uppercut's almost negligible startup. Contrary to its name, however, its base [[knockback]] is not quite high enough to be an OHKO at 0%, instead KOing [[Jigglypuff|the lightest character]] at 12% when used on the ground (percentage depends on the character's weight), meaning an opponent will be in prime KO position after a few landed attacks and not after freshly respawning. After the bar is full, Little Mac only has | When Little Mac's Power Meter is full, his Straight Lunge is replaced with a single-use uppercut of unrivaled power named the '''KO Uppercut''', intended to be a [[one-hit KO]]. It is by far the strongest standard special in the game for its speed, surpassed only by {{SSB4|Ganondorf}}'s [[Warlock Punch#Reverse Warlock Punch|Reverse Warlock Punch]] and a fully charged [[Flare Blade]], though both have a lengthy charging time compared to KO Uppercut's almost negligible startup. Contrary to its name, however, its base [[knockback]] is not quite high enough to be an OHKO at 0%, instead KOing [[Jigglypuff|the lightest character]] at 12% when used on the ground (percentage depends on the character's weight), meaning an opponent will be in prime KO position after a few landed attacks and not after freshly respawning. After the bar is full, Little Mac only has four seconds before he is vulnerable to having the meter reset from being sent flying by any attack dealing 80 units of knockback or more. A KO Uppercut can miss due to [[intangibility]] but is completely [[unblockable]] (with the exception of [[Witch Time]]), and Little Mac gains super armor if the move hits; however, opponents can grab or attack Little Mac out of a delay on KO Punch's start up, causing the animation to be canceled. The move itself starts almost immediately and is very difficult to expect, but a whiffed KO Uppercut has considerable ending lag, enough for the opponent to punish Little Mac. This makes the move a high risk, high reward attack. | ||
Of note is that KO Uppercut gives incredibly high [[freeze frames]] to anything it hits, even to Little Mac; this can catch opponents in the move if they walk towards Little Mac while he is stuck in the freeze frames when hitting an item like Pac-Man's [[Fire Hydrant]], for example. | Of note is that KO Uppercut gives incredibly high [[freeze frames]] to anything it hits, even to Little Mac; this can catch opponents in the move if they walk towards Little Mac while he is stuck in the freeze frames when hitting an item like Pac-Man's [[Fire Hydrant]], for example. |
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