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m (→Trivia: My previous edit summary was supposed to be," Helping Jamal out with this cleanup. ") |
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*{{buff|[[Forward throw]] has increased base knockback (70 → 100), increasing its KO power at very high percents depending on the opponent's weight and DI.}} | *{{buff|[[Forward throw]] has increased base knockback (70 → 100), increasing its KO power at very high percents depending on the opponent's weight and DI.}} | ||
*{{buff|[[Back throw]] has increased knockback growth (60 → 79), making it a useful KOing option at high percents.}} | *{{buff|[[Back throw]] has increased knockback growth (60 → 79), making it a useful KOing option at high percents.}} | ||
*{{buff|[[Up throw]] has increased knockback (65 (base)/70 (growth) → 92/80), KOing floaty characters more effectively. Additionally, the removal of hitstun canceling allows Sonic to combo it into any aerial (except down) out of a Spring Jump starting at medium percents, which can even KO if performed on a platform, making it Sonic's most useful throw overall.}} | *{{buff|[[Up throw]] has increased knockback (65 (base)/70 (growth) → 92/80), KOing floaty characters more effectively. Additionally, the removal of early hitstun canceling allows Sonic to combo it into any aerial (except down) out of a Spring Jump starting at medium percents, which can even KO if performed on a platform, making it Sonic's most useful throw overall.}} | ||
*{{buff|[[Down throw]] launches opponents at a lower trajectory if used on a ledge, improving its already strong edgeguarding ability.}} | *{{buff|[[Down throw]] launches opponents at a lower trajectory if used on a ledge, improving its already strong edgeguarding ability.}} | ||
edits