Sheik (SSB4): Difference between revisions

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==Update history==
==Update history==
Sheik has been heavily nerfed over time in game updates, in a similar fashion to {{SSB4|Diddy Kong}}. Update [[1.0.4]] considerably weakened up aerial and [[Bouncing Fish]], her strongest KO moves. It also weakened her [[neutral game]] by lowering the damage of forward aerial and increasing the ending lag of [[Needle Storm]]. Update [[1.0.6]] lowered the damage of down tilt and back aerial noticeably, with the latter losing its great KO potential as a result. Update [[1.1.0]] further reduced the damage of forward aerial, as well as switching the priority of its hitboxes. Update [[1.1.1]] made Penetrating Needles less threatening to shields. Update [[1.1.4]] made [[Vanish]] KO 3% later and reduced the explosion's size. The most detrimental update, however, was [[1.1.5]] with professionals such as ZeRo claiming she is no longer the best character in the game. As of said update, Sheik is four units lighter, making her even more susceptible to early KOs. The range reduction of Needle Storm made her long-range neutral game weaker. Her two most pivotal throws also got sizable nerfs. Forward throw cannot combo as effectively anymore, due to its more vertical launch angle and altered knockback. Down throw is stronger and has a more horizontal launch angle, removing any semi-guaranteed KO set-ups it used to have, without making it strong enough to KO at realistic percentages. The only buff she received was a knockback increase to one of her least used attacks: her down smash. Overall, Sheik is noticeably worse compared to how she was in the original version.  
Sheik has been heavily nerfed over time in game updates, in a similar vein to {{SSB4|Diddy Kong}}. Update [[1.0.4]] considerably weakened up aerial and [[Bouncing Fish]], her strongest KO moves. It also weakened her [[neutral game]] by lowering the damage of forward aerial and increasing the ending lag of [[Needle Storm]]. Update [[1.0.6]] lowered the damage of down tilt and back aerial noticeably, with the latter losing its great KO potential as a result. Update [[1.1.0]] further reduced the damage of forward aerial, as well as switching the priority of its hitboxes. Update [[1.1.1]] made Penetrating Needles less threatening to shields. Update [[1.1.4]] made [[Vanish]] KO 3% later and reduced the explosion's size. The most detrimental update, however, was [[1.1.5]] with professionals such as ZeRo claiming she is no longer the best character in the game. As of said update, Sheik is four units lighter, making her even more susceptible to early KOs. The range reduction of Needle Storm made her long-range neutral game weaker. Her two most pivotal throws also got sizable nerfs. Forward throw cannot combo as effectively anymore, due to its more vertical launch angle and altered knockback. Down throw is stronger and has a more horizontal launch angle, removing any semi-guaranteed KO set-ups it used to have, without making it strong enough to KO at realistic percentages. The only buff she received was a knockback increase to one of her least used attacks: her down smash. Overall, Sheik is noticeably worse compared to how she was in the original version.  


'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
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