Bayonetta (SSB4): Difference between revisions

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==Attributes==
==Attributes==
Bayonetta, much like in her home series, is a combo-heavy fighter, with many multi-hitting attacks and chainable moves. Unlike {{SSB4|Ryu}}, Bayonetta specializes in aerial combos, with her special moves being a main component in many of them. However, she shares a similar problem with Ryu in that her overall mobility is only passable, with a high [[air acceleration]], but slow [[walking]] speed, average [[dash]]ing and [[air speed]]s and high [[falling speed]] (the ninth fastest) and [[gravity]], attributes unlike most other combo-based characters. Similar to {{SSB4|Sheik}}, she is also tall and light, which when combined with her fast falling speed and high gravity, makes her a frail fighter overall.
Bayonetta, much like in her home series, is a combo-heavy fighter, with many multi-hitting attacks and chainable moves. Unlike {{SSB4|Ryu}}, Bayonetta specializes in aerial combos, with her special moves being a main component in many of them. However, she shares a similar problem with Ryu in that her overall mobility is only passable, with a high [[air acceleration]] and [[jump]] force, but slow [[walking]] speed, average [[dash]]ing and [[air speed]]s and high [[falling speed]] (the ninth fastest) and [[gravity]], attributes unlike most other combo-based characters. Similar to {{SSB4|Sheik}}, she is also tall and light, which when combined with her fast falling speed and high gravity, makes her a frail fighter overall.


She has a special mechanic, Bullet Arts, where holding the attack/special button during many of her attacks extends the ending animation to allow her to shoot. Depending on how long the relevant button is held, Bayonetta will fire up to five (with some exceptions) invisible bullets from each used gun with no hitstun and medium range as a way to rack up damage. Most of these bullets are arced in the direction that her attack faces her, while many shoot bullets in separate directions, such as her down tilt (forward and backwards). With this in effect, Bayonetta has the potential to deal more than standard damage should her Bullet Arts connect. Tapping the attack button again during Bullet Arts transitions to the next move in her attack chain (if applicable), but she must do this before she twirls her guns to put them to rest (signifying the end of her combo). With this ability, she has a very good damage racking game, and because her Bullet Arts have moderate range (about the size of half of Final Destination), she can force approaches by dealing chip damage at a distance, or simply hold down the attack button after a whiffed aerial attack to pelt opponents with minor damage, making a missed attack less of a detriment for her compared to other fighters. Bayonetta also has a more traditional projectile variant in her neutral special [[Bullet Climax]], which unlike Bullet Arts, has visible bullets that cause hitstun and can be used to edgeguard recovering opponents.
She has a special mechanic, Bullet Arts, where holding the attack/special button during many of her attacks extends the ending animation to allow her to shoot. Depending on how long the relevant button is held, Bayonetta will fire up to five (with some exceptions) invisible bullets from each used gun with no hitstun and medium range as a way to rack up damage. Most of these bullets are arced in the direction that her attack faces her, while many shoot bullets in separate directions, such as her down tilt (forward and backwards). With this in effect, Bayonetta has the potential to deal more than standard damage should her Bullet Arts connect. Tapping the attack button again during Bullet Arts transitions to the next move in her attack chain (if applicable), but she must do this before she twirls her guns to put them to rest (signifying the end of her combo). With this ability, she has a very good damage racking game, and because her Bullet Arts have moderate range (about the size of half of Final Destination), she can force approaches by dealing chip damage at a distance, or simply hold down the attack button after a whiffed aerial attack to pelt opponents with minor damage, making a missed attack less of a detriment for her compared to other fighters. Bayonetta also has a more traditional projectile variant in her neutral special [[Bullet Climax]], which unlike Bullet Arts, has visible bullets that cause hitstun and can be used to edgeguard recovering opponents.
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