Bayonetta (SSB4): Difference between revisions

m
m (→‎Moveset: Added frame data to forward air+ utilities of down tilt and up-air.)
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|neutralcount=1
|neutralcount=1
|neutral1dmg=1.5% (hits 1-2), 2% (hit 3), 0.5% (loop), 1% (penultimate hit) 6% (last)  
|neutral1dmg=1.5% (hits 1-2), 2% (hit 3), 0.5% (loop), 1% (penultimate hit) 6% (last)  
|neutraldesc=A three-hit punch combo. If the standard button is mashed, it is followed by a barrage of punches, with a big punch for her finisher. Deals massive damage for a jab, with the ability to do 19% if all hits connect- albeit it is the third slowest jab in the game, behind {{SSB4|King Dedede}} and {{SSB4|Zelda}}, being active on frame 9. All hits of the combo shoots her guns forward, with the exception of the third hit, which shoots forward and upward in a diagonal direction behind her. Based on the standard punch combo in ''Bayonetta 2''.
|neutraldesc=A three-hit punch combo. If the standard button is mashed, it is followed by a barrage of punches, with a big punch for her finisher. Deals massive damage for a jab, with the ability to do 19% if all hits connect and is very hard to SDI out of- but it is the third slowest jab in the game, behind {{SSB4|King Dedede}} and {{SSB4|Zelda}}, being active on frame 9. All hits of the combo shoots her guns forward, with the exception of the third hit, which shoots forward and upward in a diagonal direction behind her. Based on the standard punch combo in ''Bayonetta 2''.
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|ftiltname= 
|ftiltname= 
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