Sheik (SSB4)/Forward aerial: Difference between revisions

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Interestingly, despite being actionable on frame 35, Sheik's forward aerial actually has much higher ending lag, taking 87 frames to complete. While this has virtually no effect in regular gameplay due to its aforementioned interruptibility and low landing lag nevertheless, it prevents Sheik from grabbing [[ledge]]s for a long time after using the move, requiring her to land on the stage or grab the ledge with [[Vanish]] instead. [https://www.youtube.com/watch?v=6yMG7QBs8GY&feature=youtu.be&t=282]
Interestingly, despite being actionable on frame 35, Sheik's forward aerial actually has much higher ending lag, taking 87 frames to complete. While this has virtually no effect in regular gameplay due to its aforementioned interruptibility and low landing lag nevertheless, it prevents Sheik from grabbing [[ledge]]s for a long time after using the move, requiring her to land on the stage or grab the ledge with [[Vanish]] instead. [https://www.youtube.com/watch?v=6yMG7QBs8GY&feature=youtu.be&t=282]
==Update history==
'''{{GameIcon|ssb4}} [[1.0.4]]'''
*{{nerf|Damage reduced (sweetspot: 6.8% → 5.5%, sourspot: 6% → 4.8%).h|145|148}}.
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{nerf|Damage (5.5%/4.8% → 5.0%/4.3%), but with knockback compensated on the sweetspot (125 → 132).}}
*{{nerf|Sourspot hitbox now takes priority over the sweetspot, effectively making the sweetspot smaller.}}
'''{{GameIcon|ssb4}} [[1.1.5]]'''
*{{nerf|range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.}}


==Hitboxes==
==Hitboxes==
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