Ganondorf (SSB4): Difference between revisions

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Ganondorf is a tall, heavy character who sacrifices speed for power and endurance. This is reflected in his attributes, where excluding his tie for sixth highest [[traction]], he has the third slowest [[Dashing|dash]], third lowest [[air speed]], tied for third lowest [[air acceleration]], fifth highest [[weight]], moderately high [[falling speed]], high [[gravity]], and the third lowest [[jump]] and [[double jump]] heights.
Ganondorf is a tall, heavy character who sacrifices speed for power and endurance. This is reflected in his attributes, where excluding his tie for sixth highest [[traction]], he has the third slowest [[Dashing|dash]], third lowest [[air speed]], tied for third lowest [[air acceleration]], fifth highest [[weight]], moderately high [[falling speed]], high [[gravity]], and the third lowest [[jump]] and [[double jump]] heights.


Ganondorf's biggest draw is his attack power, which is among the strongest in the game in terms of damage and knockback (on par with {{SSB4|Bowser}}). Almost his entire moveset has the ability to KO under 150% or even 100% with ease, especially with [[rage]], making his [[punishment|punishes]] some of the most potent in ''Smash 4'', while several other moves have the ability to KO at exceedingly low percentages, such as an aerial reversed [[Warlock Punch]] ([[one-hit KO]]s many lighter characters near the ledge) and sweetspotted up tilt (KOs middleweights at 33% near the ledge). Because of his strength, Ganondorf has an easy time netting KOs at high percentages, as his moves are essentially guaranteed to send opponents very far offstage. In addition, his previously mentioned attributes give him high survivability and allows him to use rage to full effect, further boosting his already powerful moves at high percentages. Ganondorf also possesses a strong combo game in [[Flame Choke]], putting opponents in a disadvantaged state that creates direct or [[read]] followups.
Ganondorf's biggest draw is his attack power, which is among the strongest in the game in terms of damage and knockback (on par with {{SSB4|Bowser}}). Almost his entire moveset has the ability to KO under 150% or even 100% with ease, especially with [[rage]], making his [[punishment|punishes]] some of the most potent in ''Smash 4'', while several other moves have the ability to KO at exceedingly low percentages, such as an aerial reversed [[Warlock Punch]] ([[one-hit KO]]s many lighter characters with rage near the ledge) and sweetspotted up tilt (KOs middleweights at 33% near the ledge). Because of his strength, Ganondorf has an easy time netting KOs at high percentages, as his moves are essentially guaranteed to send opponents very far offstage. In addition, his previously mentioned attributes give him high survivability and allows him to use rage to full effect, further boosting his already powerful moves at high percentages. Ganondorf also possesses a strong combo game in [[Flame Choke]], putting opponents in a disadvantaged state that creates direct or [[read]] followups, such as a follow-up forward tilt that can take a stock of any fighters with weak horizontal recoveries early.  


Ganondorf is among the best [[edge-guard]]ers in the game, as his powerful aerials are relatively fast (excluding forward air) and send foes far away from the stage even at medium percents, spelling trouble for any fighter without a long-distance recovery. His down aerial is the most powerful [[meteor smash]] in the game with little cooldown, and his up aerial's sourspot is among the best [[gimp]]s in the game with its [[semi-spike]] angle and extreme [[hitstun]]. His grounded moveset is also useful for punishing impromptu recoveries, such as using an up tilt against badly positioned fighters or an up smash against horizontal recovering characters like {{SSB4|Ike}}. Ganondorf also has the safest ledge grab, allowing him to [[edge-hog]] effectively and giving him decent protection from opponents when hanging from a ledge.
Ganondorf is among the best [[edge-guard]]ers in the game, as his powerful aerials are relatively fast (excluding forward air) and send foes far away from the stage even at medium percents, spelling trouble for any fighter without a long-distance recovery. His down aerial is the most powerful [[meteor smash]] in the game with little cooldown, and his up aerial's sourspot is among the best [[gimp]]s in the game with its [[semi-spike]] angle and extreme [[hitstun]]. His grounded moveset is also useful for punishing impromptu recoveries, such as using an up tilt against badly positioned fighters or an up smash against horizontal recovering characters like {{SSB4|Ike}}. Ganondorf also has the safest ledge grab, allowing him to [[edge-hog]] effectively and giving him decent protection from opponents when hanging from a ledge.
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