Little Mac (SSB4): Difference between revisions

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==Update history==
==Update history==
Little Mac has received a mix of buffs and nerfs overall via game updates. His recovery was nerfed in update [[1.0.4]], though he has received minor buffs since [[1.0.6]], such as giving some his specials longer lasting hitboxes. However, the changes to shield mechanics brought about in updates [[1.1.0]] and [[1.1.1]] have also affected Little Mac for the better, as it allows his ground game to pressure his opponents on shield more reliably due to the changes to [[shieldstun]]. Little Mac was then further buffed in update [[1.1.4]], in which the damage of each of his smash attacks was increased, not only making them even more devastating on hit than they already were, but also making them safer on shield thanks to the added damage. In particular, his down angled forward smash now has enough shieldstun to combo into his down or forward tilts, shattering full shields in only 2 moves. In addition, his up tilt has 1 frame less startup and 1 more active frame, eliminating the blind spot near the front of Little Mac's torso. Finally, his up and down throws were given revamped angles to launch opponents more horizontally, making followups like Jolt Haymaker and up tilt easier to land. Overall, Little Mac's ground game has been improved, making his most dominant trait even scarier, but the worsening of his recovery has polarized him more than he was in the base game.
Little Mac has received a mix of buffs and nerfs overall via game updates. His recovery was nerfed in update [[1.0.4]], though he has received minor buffs since [[1.0.6]], such as giving some his specials longer lasting hitboxes. However, the changes to shield mechanics brought about in updates [[1.1.0]] and [[1.1.1]] have also affected Little Mac for the better, as it allows his ground game to pressure his opponents on shield more reliably due to the changes to [[shieldstun]]. Little Mac was then further buffed in update [[1.1.4]], in which the damage of each of his smash attacks was increased, not only making them even more devastating on hit than they already were, but also making them safer on shield thanks to the added damage. In particular, his down angled forward smash now has enough shieldstun to combo into his down or forward tilts, shattering full shields in only 2 moves. In addition, his up tilt has 1 frame less startup and 1 more active frame, eliminating the blind spot near the front of Little Mac's torso. Finally, his up and down throws were given revamped angles to launch opponents more horizontally, making followups like Jolt Haymaker and up tilt easier to land. Overall, Little Mac's ground game has been improved, making his most dominant trait even more frightening, but the worsening of his recovery has polarized him more than he was in the base game.


'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
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