Jigglypuff (SSB4): Difference between revisions

(→‎Attributes: Changing scaling to growth on ALL Character pages for the sake of consistency.)
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Jigglypuff is, for the most part, adversely affected by universal gameplay changes. The removal of [[edge-hogging]] gives it a much harder time edge-guarding opponents, and while a number of characters have had their recoveries buffed, Jigglypuff's recovery was overall nerfed, as [[Pound]] grants less momentum. The addition of [[rage]] exacerbates its poor endurance, and it usually cannot survive long enough to make effective use of the mechanic, most notably with Rest, which had regained some of the power that it lost in ''Brawl''. The changes to [[shield]] mechanics further compound its frailty, as Jigglypuff's unusual shield jump is now a much greater liability than in past games. Jigglypuff, however, benefits from the removal of [[hitstun]] cancelling, as it is now able to perform true combos with its aerials again, but on the other hand, Jigglypuff's air game was nerfed, which makes up for that buff: its up aerial, down aerial, and especially back aerial are slower, with the latter having significantly increased ending and landing lag. Down aerial no longer auto-cancels in a short-hop, negating its use as an approach option. Jigglyuff has also lost the ability to perform two aerials in a short-hop. Lastly, its already abysmal ground game was weakened further, as its smash attacks deal less damage and knockback. Its KOing ability is thus noticeably worse, and even with the changes to hitstun, it still has difficulty landing Rest.  
Jigglypuff is, for the most part, adversely affected by universal gameplay changes. The removal of [[edge-hogging]] gives it a much harder time edge-guarding opponents, and while a number of characters have had their recoveries buffed, Jigglypuff's recovery was overall nerfed, as [[Pound]] grants less momentum. The addition of [[rage]] exacerbates its poor endurance, and it usually cannot survive long enough to make effective use of the mechanic, most notably with Rest, which had regained some of the power that it lost in ''Brawl''. The changes to [[shield]] mechanics further compound its frailty, as Jigglypuff's unusual shield jump is now a much greater liability than in past games. Jigglypuff, however, benefits from the removal of [[hitstun]] cancelling, as it is now able to perform true combos with its aerials again, but on the other hand, Jigglypuff's air game was nerfed, which makes up for that buff: its up aerial, down aerial, and especially back aerial are slower, with the latter having significantly increased ending and landing lag. Down aerial no longer auto-cancels in a short-hop, negating its use as an approach option. Jigglyuff has also lost the ability to perform two aerials in a short-hop. Lastly, its already abysmal ground game was weakened further, as its smash attacks deal less damage and knockback. Its KOing ability is thus noticeably worse, and even with the changes to hitstun, it still has difficulty landing Rest.  


However, Jigglypuff also received some buffs: most notably, and as mentioned above, Rest has regained most of its lost power from ''Brawl'', and scales well with rage. Its back aerial has been buffed to KO at realistic percentages, at the cost of losing some of its speed. Also, its dash attack is now able to block weak attacks, giving it a new approach tactic and more tools to deal with projectiles. These changes, however, do not compensate for the nerfs it received. As such, Jigglypuff has not changed very much from its appearance in ''Brawl'', aside from Rest regaining some of its lost power, and on the other hand, none of its critical issues have been resolved and its few strengths in ''Brawl'', its air game and edge-guarding ability, have been nerfed. As such, its representation and results in tournament play remain rather low; its tier position remains unchanged from ''Brawl'', but with {{SSB4|Ganondorf}} now rising past Jigglypuff, it has dropped from third lowest to second lowest.
However, Jigglypuff also received some buffs: most notably, and as mentioned above, Rest has regained most of its lost power from ''Brawl'', and scales well with rage. Its back aerial has been buffed to KO at realistic percentages, at the cost of losing some of its speed. Also, its dash attack is now able to block weak attacks, giving it a new approach tactic and more tools to deal with projectiles. These changes, however, do not compensate for the nerfs it received. As such, Jigglypuff has hardly improved at all from its appearance in ''Brawl'', aside from Rest regaining some of its lost power, and on the other hand, none of its critical issues have been resolved and its few strengths in ''Brawl'', its air game and edge-guarding ability, have been nerfed. As such, its representation and results in tournament play remain rather low; its tier position remains unchanged from ''Brawl'', but with {{SSB4|Ganondorf}} now rising past Jigglypuff, it has dropped from third lowest to second lowest.


===Aesthetics===
===Aesthetics===