Ganondorf (SSBM): Difference between revisions

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|neutralname= 
|neutralname= 
|neutral1dmg=7% (hand), 8% (body)
|neutral1dmg=7% (hand), 8% (body)
|neutraldesc=A quick jab that [[Electric|electrocutes]] enemies on contact. Has actual KO potential at higher damages, but since he jabs directly in front of him, some smaller characters can easily duck under it. Ganondorf's fastest attack, it is often use in combos with his other attacks, especially his d-aerial.  
|neutraldesc=A quick palm strike that [[Electric|electrocutes]] enemies on contact. Has actual KO potential at higher damages, but since he jabs directly in front of him, some smaller characters can easily duck under it. It hits on frame 3 making it Ganondorf's fastest attack, it is often use in combos with his other attacks, especially his d-aerial.  
|ftiltname= 
|ftiltname= 
|ftiltangles=3
|ftiltangles=3
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|utiltname= 
|utiltname= 
|utiltdmg=27%
|utiltdmg=27%
|utiltdesc=Lifts up and charges his leg, then brings it down in a violent explosion. Slowest move in the game (hitting on frame 81), though very powerful; can OHKO from its extremely high base knockback if landed by an edge. It is by far the most powerful tilt in the game, and can KO even earlier than the [[Warlock Punch]], but its small hitbox and long start-up makes it very difficult to land outside of [[punishment]].
|utiltdesc=Lifts up and charges his leg, then brings it down in a violent explosion. It has extremely long start-up, being the slowest move in the game with a total of 81 frames. Though it is very powerful; can OHKO from its extremely high base knockback if landed by an edge. It is by far the most powerful tilt in the game, and can KO even earlier than the [[Warlock Punch]], but its small hitbox and long start-up makes it very difficult to land outside of [[punishment]].
|dtiltname= 
|dtiltname= 
|dtiltdmg=12%
|dtiltdmg=12%
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|fairname= 
|fairname= 
|fairdmg=17%
|fairdmg=17%
|fairdesc=Ganondorf brings his fist down in an arc rather quickly, with impressive knockback and damage, though slightly weaker than {{SSBM|Captain Falcon}}'s [[Knee Smash]]. Unlike the Knee SMash, however, it always strikes with the same force, and is also just as fast as the Knee with much more reach, though it has more landing lag. This is the fifth most powerful f-aerial in the game ({{SSBM|Zelda}}, {{SSBM|Dr. Mario}}, Captain Falcon, and {{SSBM|Yoshi}} respectively surpass him in this regard).
|fairdesc=Ganondorf brings his fist down in an arc rather quickly, with impressive knockback and damage, though slightly weaker than {{SSBM|Captain Falcon}}'s [[Knee Smash]]. Unlike the Knee Smash, however, it always strikes with the same force, and is also just as fast as the Knee with much more reach, though it has more landing lag. This is the fifth most powerful f-aerial in the game ({{SSBM|Zelda}}, {{SSBM|Dr. Mario}}, Captain Falcon, and {{SSBM|Yoshi}} respectively surpass him in this regard).
|bairname= 
|bairname= 
|bairdmg=16%
|bairdmg=16%
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|fthrowname= 
|fthrowname= 
|fthrowdmg=5% (hit 1), 4% (throw)
|fthrowdmg=5% (hit 1), 4% (throw)
|fthrowdesc=Punches foe in front. Has two hitboxes. Its only use is setting up edgeguarding situations at high percentages.
|fthrowdesc=Punches foe in front. Its only use is setting up edgeguarding situations at high percentages.
|bthrowname= 
|bthrowname= 
|bthrowdmg=5% (hit 1), 4% (throw)
|bthrowdmg=5% (hit 1), 4% (throw)
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|nsname=Warlock Punch
|nsname=Warlock Punch
|nsdmg=34% (close), 32% (mid), 30% (far)
|nsdmg=34% (close), 32% (mid), 30% (far)
|nsdesc=Winds up darkness in his fist then releases it all in one powerful punch. Like [[Falcon Punch]], Ganondorf announces the move with a loud yell, lacking any surprise advantage. It has very high knockback, able to KO at low percentages and can even KO light characters under 10%. Except on utterly defenseless or paralyzed opponents, this attack is very hard to use in combat because it is very slow and predictable, making it extremely difficult to land in competitive play.
|nsdesc=Winds up darkness in his fist then releases it all in one powerful punch. Like the [[Falcon Punch]], Ganondorf announces the move with a loud yell, lacking any surprise advantage. It has very high knockback, able to KO at low percentages and can even KO light characters under 10%. Except on utterly defenseless or paralyzed opponents, this attack is very hard to use in combat because it is very slow and predictable, making it extremely difficult to land in competitive play.
|ssname=Gerudo Dragon
|ssname=Gerudo Dragon
|ssdmg=17% (Ground), 16% (Air)
|ssdmg=17% (Ground), 16% (Air)
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