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(Calling him "defensive" doesn't really fit when he has nothing to defend himself; he's fat and Tough Guy is negligible. He's still a terrorizing powerhouse, especially when he has arguably the best forward smash in the game.) |
(Undid edit by Shadow: F-smash is too dangerous to use in the neutral bar a hard read and while he is big, his up-b, grab and jab are incredibly powerful defensive tools.) |
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Bowser notably benefits from [[custom moves]]. Compared to Fire Breath, Fire Shot is slower and has noticeable intervals between each flare, but has more range and does consistent damage, improving its edgeguarding capabilities and allowing it to be used effectively in the [[neutral game]]. Dash Slam is drastically weaker, but has a lower launch angle and moves Bowser forward, making it easier for him to grab opponents. Dash Slash has almost no KO power, but hits throughout most of its animation and maintains the default's autocancelling, granting Bowser a very reliable method of [[approach]]ing. Both Flying Slam alternatives can also improve his recovery. Flying Fortress cannot be used out of shield, but grants twice as much vertical distance at high speed, significantly improving Bowser's vertical recovery. Turbulent Bomb is weaker, but its large [[wind]]box grants it longer range, making it more difficult to punish. It also enables it to be used as a situational move to [[gimp]] poor recovery moves. | Bowser notably benefits from [[custom moves]]. Compared to Fire Breath, Fire Shot is slower and has noticeable intervals between each flare, but has more range and does consistent damage, improving its edgeguarding capabilities and allowing it to be used effectively in the [[neutral game]]. Dash Slam is drastically weaker, but has a lower launch angle and moves Bowser forward, making it easier for him to grab opponents. Dash Slash has almost no KO power, but hits throughout most of its animation and maintains the default's autocancelling, granting Bowser a very reliable method of [[approach]]ing. Both Flying Slam alternatives can also improve his recovery. Flying Fortress cannot be used out of shield, but grants twice as much vertical distance at high speed, significantly improving Bowser's vertical recovery. Turbulent Bomb is weaker, but its large [[wind]]box grants it longer range, making it more difficult to punish. It also enables it to be used as a situational move to [[gimp]] poor recovery moves. | ||
Overall, Bowser is a | Overall, Bowser is a defensive powerhouse who relies on timing his attacks carefully or focus on punishing his opponents' mistakes in order to avoid serious punishment himself. | ||
==Changes from ''Brawl''== | ==Changes from ''Brawl''== |
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