Ike (SSB4): Difference between revisions

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'''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') returns as a playable character in ''[[Super Smash Bros. 4]]''. He was announced on May 23rd, 2014, in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]], which was the same day that ''Fire Emblem: The Sacred Stones'' was released in North America back in 2005.  
'''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') returns as a playable character in ''[[Super Smash Bros. 4]]''. He was announced on May 23rd, 2014, in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]], which was the same day that ''Fire Emblem: The Sacred Stones'' was released in North America back in 2005. Ike is once again voiced by Michihiko Hagi in the Japanese version, and by Jason Adkins in non-Japanese versions, using the same voice clips from ''Brawl''.


Ike is once again voiced by Michihiko Hagi in the Japanese version, and by Jason Adkins in non-Japanese versions, using the same voice clips from ''Brawl''.
Ike places at 26th on the ''Smash 4'' [[tier list]] in mid-tier, a noticeable improvement over his 23rd placement in ''Brawl's'' low-mid-tier, making him better relative to the cast. Ike maintains his high power, but now boasts improved speed both in terms of mobility and frame data, which aids his ability to [[space]] out his opponents, as his range is still among the longest. He has decently fast and strong aerial attacks, with a quick KOing option in his back aerial, a [[combo]] tool in his neutral aerial, and an all-purpose attack in his forward aerial. His combo ability is effective, with his neutral aerial, down tilt, up throw, and down throw leading into follow-ups even at higher percents. Ike's new KO set-ups greatly lessen his reliance on reads to finish his opponents, and this is complimented by the new [[rage]] mechanic, which he can make good use of thanks to his endurance to boost his high power even further.
 
While Ike now has more reliable strengths, he suffers from generally the same weaknesses as in ''Brawl,'' though not as severely. His only average mobility and a lack of fast options on the ground give him a hard time against rush-down characters, and since he lacks a [[projectile]], he has trouble against [[camping]]. His large size and high [[weight]] make him prone to combos and [[juggling|juggles]], and his [[recovery]], while long-distanced and benefiting from the new ledge mechanics, is still linear and easily predictable.
 
Overall, while Ike still has exploitable weaknesses, his strengths have allowed his notable rise on the tier list relative to the cast, and he has gained average tournament representation with notable results.  


==Attributes==
==Attributes==
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