6,286
edits
m (→{{SSB4|Link}}: Can't believe we had this mistake for so long.) |
mNo edit summary |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Stages== | ==Stages== | ||
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Walls present on [[Kalos Pokémon League | *[[File:SSB4-U Icon.png|16px]]{{bugfix|Walls present on the Ω form of [[Kalos Pokémon League]] can be [[wall jump]]ed on.}} | ||
*[[File:SSB4-U Icon.png|16px]] The lighting on [[Gamer | *[[File:SSB4-U Icon.png|16px]] The lighting on the Ω form of [[Gamer]] is brighter. | ||
==Additions== | ==Additions== | ||
Line 9: | Line 9: | ||
=={{SSB4|Bowser}}== | =={{SSB4|Bowser}}== | ||
*{{buff|Up throw's knockback and angle altered: 90 base/80 growth → 25 base/155 growth, 70° → 82°. These changes | *{{buff|Up throw's knockback and angle altered: 90 base/80 growth → 25 base/155 growth, 70° → 82°. These changes repurpose it into a combo starter, which can be performed even up to high percents.}} | ||
*{{buff|Up throw's ending lag decreased|68 frames|61.}} | *{{buff|Up throw's ending lag decreased|68 frames|61.}} | ||
*{{nerf|Up throw's loop hits deal 0.5% less damage|1%|0.5%.}} | *{{nerf|Up throw's loop hits deal 0.5% less damage|1%|0.5%.}} | ||
Line 19: | Line 19: | ||
=={{SSB4|Charizard}}== | =={{SSB4|Charizard}}== | ||
*{{change|Dash attack hitbox 0 angle|70°|50°}} | *{{change|Dash attack hitbox 0 angle|70°|50°.}} | ||
*{{change|Dash attack hitbox 1 angle|80°|60°}} | *{{change|Dash attack hitbox 1 angle|80°|60°.}} | ||
*{{change|Several minor tweaks made to up smash.}} | *{{change|Several minor tweaks made to up smash.}} | ||
*{{buff|Down smash hitbox 0/1 knockback growth|76|79}} | *{{buff|Down smash hitbox 0/1 knockback growth|76|79.}} | ||
*{{buff|Down smash hitbox 2/3 knockback growth|82|85}} | *{{buff|Down smash hitbox 2/3 knockback growth|82|85.}} | ||
=={{SSB4|Dark Pit}}== | =={{SSB4|Dark Pit}}== | ||
*{{buff|Electroshock/Electrocut Arm launch angle changed| | *{{buff|Electroshock/Electrocut Arm launch angle changed|50°|43°, sending opponents offstage at a slightly better angle.}} | ||
*{{buff|Grounded Electroshock Arm damage increased|11.5|12}} | *{{buff|Grounded Electroshock Arm damage increased|11.5%|12%.}} | ||
*{{buff|Grounded Electroshock | *{{buff|Grounded Electroshock/Electrocut Arm knockback growth increased|60|67.}} | ||
*{{nerf|Grounded Electroshock | *{{nerf|Grounded Electroshock/Electrocut Arm base knockback decreased|100|99.}} | ||
*{{nerf|Aerial Electroshock | *{{nerf|Aerial Electroshock/Electrocut Arm knockback growth decreased|60|58.}} | ||
=={{SSB4|Ganondorf}}== | =={{SSB4|Ganondorf}}== | ||
*{{buff|Down smash second hit | *{{buff|Down smash's second hit's angle changed|130°|50°, now pushing shielding opponents away rather than towards him. The first hit now flips non-shielding opponents, leaving the launch angle against them unchanged.}} | ||
*{{buff|Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to {{SSB4|Captain Falcon}}'s.}} | *{{buff|Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to {{SSB4|Captain Falcon}}'s.}} | ||
*{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely | *{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removes its KOing capabilities.}} | ||
*{{nerf|Neutral aerial first hit (clean) damage|12%|7%}} | *{{nerf|Neutral aerial first hit (clean) damage|12%|7%.}} | ||
*{{nerf|Neutral aerial first hit (late) damage|8%|4.5%}} | *{{nerf|Neutral aerial first hit (late) damage|8%|4.5%.}} | ||
*{{buff|Neutral aerial second hit startup|20|17}} | *{{buff|Neutral aerial second hit startup|20|17.}} | ||
*{{buff|Neutral aerial second hit (clean) damage|10%|12%}} | *{{buff|Neutral aerial second hit (clean) damage|10%|12%.}} | ||
*{{buff|Neutral aerial second hit (late) damage|7%|9%}} | *{{buff|Neutral aerial second hit (late) damage|7%|9%.}} | ||
*{{buff|Neutral aerial landing lag|18|17}} | *{{buff|Neutral aerial landing lag|18|17.}} | ||
*{{buff|Forward aerial landing lag|23|22}} | *{{buff|Forward aerial landing lag|23|22.}} | ||
*{{buff|Back and up aerial landing lag|20|19}} | *{{buff|Back and up aerial landing lag|20|19.}} | ||
*{{buff|Down aerial landing lag|28|26}} | *{{buff|Down aerial landing lag|28|26.}} | ||
*{{buff|Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.}} | *{{buff|Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.}} | ||
*{{buff|Grounded, non-reversed [[Warlock Punch]] super armor duration|11-63|11-66}} | *{{buff|Grounded, non-reversed [[Warlock Punch]] super armor duration|11-63|11-66.}} | ||
*{{buff|Grounded, reverse Warlock Punch now has super armor on frames 11-58.}} | *{{buff|Grounded, reverse Warlock Punch now has super armor on frames 11-58.}} | ||
*{{buff|Grounded, reverse [[Warlock Blade]] now has super armor on frames 11-54.}} | *{{buff|Grounded, reverse [[Warlock Blade]] now has super armor on frames 11-54.}} | ||
*{{buff|Grounded [[Flame Choke]] no longer has a blindspot.}} | *{{buff|Grounded [[Flame Choke]] no longer has a blindspot.}} | ||
*{{buff|[[Dark Dive]] multihits damage|1%|1.2%}} | *{{buff|[[Dark Dive]] multihits damage|1%|1.2%.}} | ||
*{{buff|Dark Dive throw damage|7%|9%}} | *{{buff|Dark Dive throw damage|7%|9%.}} | ||
*{{buff|Dark Dive throw knockback growth|82|90}} | *{{buff|Dark Dive throw knockback growth|82|90.}} | ||
=={{SSB4|Greninja}}== | =={{SSB4|Greninja}}== | ||
*{{buff|Forward smash knockback growth|99|101}} | *{{buff|Forward smash knockback growth|99|101.}} | ||
*{{buff|Up smash second hit sweetspot knockback growth|103|104}} | *{{buff|Up smash second hit sweetspot knockback growth|103|104.}} | ||
*{{buff|Down smash knockback growth|90|92}} | *{{buff|Down smash knockback growth|90|92.}} | ||
*{{buff|Shadow Sneak/Strike front hit knockback growth|102|104}} | *{{buff|Shadow Sneak/Strike front hit knockback growth|102|104.}} | ||
*{{buff|Shadow Sneak/Strike back hit knockback growth|101|103}} | *{{buff|Shadow Sneak/Strike back hit knockback growth|101|103.}} | ||
*{{buff|Shadow Dash knockback growth|90|92}} | *{{buff|Shadow Dash knockback growth|90|92.}} | ||
=={{SSB4|King Dedede}}== | =={{SSB4|King Dedede}}== | ||
*{{change|Timing for Inhale and Taste Test modified.}} | *{{change|Timing for [[Inhale]] and Taste Test modified.}} | ||
*{{change|Facing restriction for Super Dedede Jump modified.}} | *{{change|Facing restriction for [[Super Dedede Jump]] modified.}} | ||
=={{SSB4|Kirby}}== | =={{SSB4|Kirby}}== | ||
*{{buff|Kirby | *{{buff|Kirby [[dash]]es faster|1.50|1.568.}} | ||
*{{buff|Forward smash clean hit knockback growth|99|100}} | *{{buff|Forward smash clean hit knockback growth|99|100.}} | ||
*{{buff|Forward smash late hit knockback growth|66|67}} | *{{buff|Forward smash late hit knockback growth|66|67.}} | ||
*{{buff|Up smash clean hit knockback growth|102|103}} | *{{buff|Up smash clean hit knockback growth|102|103.}} | ||
*{{buff|Up smash mid hit knockback growth|96|97}} | *{{buff|Up smash mid hit knockback growth|96|97.}} | ||
*{{buff|Up smash late hit knockback growth|50|51}} | *{{buff|Up smash late hit knockback growth|50|51.}} | ||
*{{buff|Down smash knockback growth|108|109}} | *{{buff|Down smash knockback growth|108|109.}} | ||
*{{buff|Forward aerial knockback growth|145|148}} | *{{buff|Forward aerial knockback growth|145|148.}} | ||
*{{change|Forward aerial hitlag modifier increased|1.0x|1.2x, making it safer on shield but easier to DI on the final hit.}} | *{{change|Forward aerial hitlag modifier increased|1.0x|1.2x, making it safer on shield but easier to DI on the final hit.}} | ||
*{{buff|Back aerial clean hit knockback growth|102|104}} | *{{buff|Back aerial clean hit knockback growth|102|104.}} | ||
*{{buff|Back aerial late hit knockback growth|110|112}} | *{{buff|Back aerial late hit knockback growth|110|112.}} | ||
*{{buff|Up throw knockback growth|63|74}} | *{{buff|Up throw knockback growth|63|74.}} | ||
*{{buff|Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.}} | *{{buff|Various knockback growth, hitbox size, and duration increases for [[Hammer Flip]] and all of its variants.}} | ||
=={{SSB4|Link}}== | =={{SSB4|Link}}== | ||
*{{buff|Forward smash second hit knockback growth|85|89}} | *{{buff|Forward smash second hit knockback growth|85|89.}} | ||
*{{change|Down smash first hit angle| | *{{change|Down smash first hit angle|75°|78°.}} | ||
*{{buff|Down smash first hit base knockback|26|40}} | *{{buff|Down smash first hit base knockback|26|40.}} | ||
*{{nerf|Down smash first hit knockback growth|90|88}} | *{{nerf|Down smash first hit knockback growth|90|88.}} | ||
*{{buff|Forward aerial first hit damage|8%|11%}} | *{{buff|Forward aerial first hit damage|8%|11%.}} | ||
*{{buff|Forward aerial first hit base knockback|10|20}} | *{{buff|Forward aerial first hit base knockback|10|20.}} | ||
*{{nerf|Forward aerial first hit knockback growth|132|130}} | *{{nerf|Forward aerial first hit knockback growth|132|130.}} | ||
*{{buff|Forward aerial second damage|10%|13%}} | *{{buff|Forward aerial second damage|10%|13%.}} | ||
*{{nerf|Forward aerial second hit knockback growth|105|100}} | *{{nerf|Forward aerial second hit knockback growth|105|100.}} | ||
*{{change|Down aerial no longer meteor smashes grounded opponents.}} | *{{change|Down aerial no longer meteor smashes grounded opponents.}} | ||
*{{buff| | *{{buff|Down aerial has a new early hitbox designed to hit only grounded opponents; it deals less knockback (25 base/40 growth) and launches at an angle of 55° instead of meteor smashing. This allows Link to hit foes a second time with the attack right after bouncing off them, dealing a massive amount of damage (26% if both hits connect), which works until they reach about 60% damage.}} | ||
*{{buff|Down aerial's second bounce deals more damage: 8% → 11%.}} | *{{buff|Down aerial's second bounce deals more damage: 8% → 11%.}} | ||
*{{buff|[[Spin Attack]] and Shocking Spin are slightly faster.}} | |||
*{{buff|Spin Attack and Shocking Spin are slightly faster.}} | |||
=={{SSB4|Lucario}}== | =={{SSB4|Lucario}}== | ||
*{{change|Falling speed has been increased.}} | *{{change|[[Falling speed]] has been increased.}} | ||
*{{buff|Air speed, fast | *{{buff|[[Air speed]], [[fast fall]]ing speed and [[walking]] speed have been increased.}} | ||
*{{change|Aura Sphere charge (including custom variants) angle|80°|83°}} | *{{change|Aura Sphere charge (including custom variants) angle|80°|83°.}} | ||
*{{nerf|Aura Sphere (including custom variants) knockback growth|100|93}} | *{{nerf|Aura Sphere (including custom variants) knockback growth|100|93.}} | ||
*{{nerf|Aura Sphere charge (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}} | *{{nerf|Aura Sphere charge (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}} | ||
===[[Mega Lucario]]=== | ===[[Mega Lucario]]=== | ||
*{{ | *{{buff|Aura Sphere (including custom variants) base knockback|10|12.}} | ||
*{{ | *{{nerf|Aura Sphere (including custom variants) knockback growth|100|93.}} | ||
*{{nerf|Aura Sphere (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}} | *{{nerf|Aura Sphere (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}} | ||
=={{SSB4|Lucas}}== | =={{SSB4|Lucas}}== | ||
*{{buff|Forward tilt hitbox size|4.4|4.7.}} | |||
*{{buff|Forward tilt hitbox size|4.4|4.7}} | *{{buff|Forward tilt hitbox duration|7-9|7-10.}} | ||
*{{buff|Forward tilt hitbox duration|7-9|7-10}} | *{{buff|Neutral air looping hits damage|1%|2%.}} | ||
*{{buff| | |||
*{{buff|Standing grab and dash grab had their ending lag decreased by 5 frames|50/60|45/55.}} | *{{buff|Standing grab and dash grab had their ending lag decreased by 5 frames|50/60|45/55.}} | ||
*{{nerf|[[PSI Magnet]] heals half damage from absorbing | *{{change|All grabs have sped up animations.}} | ||
*{{nerf|[[PSI Magnet]] heals half damage from absorbing teammates' projectiles.}} | |||
=={{SSB4|Lucina}}/{{SSB4|Marth}}== | =={{SSB4|Lucina}}/{{SSB4|Marth}}== | ||
*{{buff|Multiple changes to the knockback, hitbox sizes, and damage have made Dancing Blade/Effortless Blade link better.}} | *{{buff|Multiple changes to the knockback, hitbox sizes, and damage have made [[Dancing Blade]]/Effortless Blade link better.}} | ||
=={{SSB4|Mewtwo}}== | =={{SSB4|Mewtwo}}== | ||
*{{buff|Mewtwo | *{{buff|Mewtwo walks faster|1.0|1.1.}} | ||
*{{buff|Mewtwo | *{{buff|Mewtwo dashes faster|1.696|1.9, going from being tied for the 20th fastest to the 12th fastest.}} | ||
*{{buff|Mewtwo's | *{{buff|Mewtwo's air speed is faster|1.15|1.25.}} | ||
*{{buff|Forward smash sourspot damage|15%|16%}} | *{{buff|Forward smash sourspot damage|15%|16%.}} | ||
*{{buff|Forward smash hitbox size|2.0|3.0}} | *{{buff|Forward smash hitbox size|2.0|3.0.}} | ||
*{{buff|Neutral air landing lag|16|13}} | *{{buff|Neutral air landing lag|16|13.}} | ||
*{{buff|Forward air startup|6 frames|5}} | *{{buff|Forward air startup|6 frames|5.}} | ||
*{{buff|Forward air landing lag|18|14}} | *{{buff|Forward air landing lag|18|14.}} | ||
*{{buff|Back air x-axis offset|5.1|5.5}} | *{{buff|Back air x-axis offset|5.1|5.5.}} | ||
*{{buff|Back air landing lag|21|17}} | *{{buff|Back air landing lag|21|17.}} | ||
*{{buff|Up air damage|9%|10%}} | *{{buff|Up air damage|9%|10%.}} | ||
*{{buff|Up air landing lag|16|13}} | *{{buff|Up air landing lag|16|13.}} | ||
*{{buff|Down air hitbox duration|2 frames|4}} | *{{buff|Down air hitbox duration|2 frames|4.}} | ||
*{{buff|Down air landing lag|22|18}} | *{{buff|Down air landing lag|22|18.}} | ||
*{{change|Down throw angle| | *{{change|Down throw angle|69°|74°.}} | ||
*{{buff|Shadow Ball is slightly increased in size.}} | *{{buff|Shadow Ball is slightly increased in size.}} | ||
*{{change|Shadow Ball deals less recoil.}} | *{{change|Shadow Ball deals less recoil.}} | ||
==[[Mii Gunner]]== | ==[[Mii Gunner]]== | ||
*{{nerf|[[Absorbing Vortex]] heals half damage from absorbing | *{{nerf|[[Absorbing Vortex]] heals half damage from absorbing teammates' projectiles.}} | ||
=={{SSB4|Mr. Game and Watch}}== | =={{SSB4|Mr. Game and Watch}}== | ||
*{{nerf|[[Oil Panic]] deals halved damage from absorbed | *{{nerf|[[Oil Panic]] deals halved damage from absorbed teammates' projectiles.}} | ||
=={{SSB4|Ness}}== | =={{SSB4|Ness}}== | ||
*{{nerf|[[PSI Magnet]] heals halved damage from absorbing | *{{nerf|[[PSI Magnet]] heals halved damage from absorbing teammates' projectiles.}} | ||
=={{SSB4|Robin}}== | =={{SSB4|Robin}}== | ||
*{{buff|Forward tilt's position changed, size increased: 4.0 → 5.0}} | *{{buff|Forward tilt's position changed, size increased: 4.0 → 5.0.}} | ||
*{{buff|Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0}} | *{{buff|Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0.}} | ||
*{{buff|Neutral air landing lag|20|18}} | *{{buff|Neutral air landing lag|20|18.}} | ||
*{{buff|Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5}} | *{{buff|Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5.}} | ||
*{{buff|Forward air landing lag|20|18}} | *{{buff|Forward air landing lag|20|18.}} | ||
*{{buff|Back air landing lag|21|19}} | *{{buff|Back air landing lag|21|19.}} | ||
*{{buff|Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5}} | *{{buff|Up air landing lag|20|18.}} | ||
*{{ | *{{buff|Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5.}} | ||
*{{nerf|Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames}} | *{{buff|Down air (Levin) late hit damage increased: 5% → 8%.}} | ||
*{{ | *{{nerf|Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames.}} | ||
*{{change|Down air (Levin) non-spiking hitbox 1 angle changed|80°|70°.}} | |||
<!--*{{buff|Down air (Levin) has new late 6.0 damage hitbox}}--> | <!--*{{buff|Down air (Levin) has new late 6.0 damage hitbox}}--> | ||
*{{buff|Down air landing lag|28|26 | *{{buff|Down air landing lag|28|26.}} | ||
=={{SSB4|Shulk}}== | =={{SSB4|Shulk}}== | ||
*{{buff|Dash attack deals 0.5% more damage|11.0%|11.5%.}} | *{{buff|Dash attack deals 0.5% more damage|11.0%|11.5%.}} | ||
*{{buff|Forward tilt deals 0.5% more damage on both hitboxes|13.0%/11.5%|13.5%/12.0%.}} | *{{buff|Forward tilt deals 0.5% more damage on both hitboxes|13.0%/11.5%|13.5%/12.0%.}} | ||
*{{buff|Both early and late hitboxes of up tilt deal 0.5% more damage|8.0 %(early)/7.0% (late)|8.5% | *{{buff|Both early and late hitboxes of up tilt deal 0.5% more damage|8.0 %(early)/7.0% (late)|8.5%/7.5%.}} | ||
*{{buff|Both hitboxes of down tilt deal 0.5% more damage|8.0%/7.0%|8.5%/7.5%.}} | *{{buff|Both hitboxes of down tilt deal 0.5% more damage|8.0%/7.0%|8.5%/7.5%.}} | ||
*{{buff|Both hitboxes of neutral aerial deal 0.5% more damage|7.0%/8.0%|7.5%/8.5%.}} | *{{buff|Both hitboxes of neutral aerial deal 0.5% more damage|7.0%/8.0%|7.5%/8.5%.}} | ||
*{{buff|Neutral aerial | *{{buff|Neutral aerial landing lag|12|10.}} | ||
*{{buff|Both hitboxes of forward aerial deal 0.5% more damage|7.5%/6.0%|8.0%/6.5%.}} | *{{buff|Both hitboxes of forward aerial deal 0.5% more damage|7.5%/6.0%|8.0%/6.5%.}} | ||
*{{buff|Forward aerial | *{{buff|Forward aerial landing lag|18|16.}} | ||
*{{buff|Both hitboxes of back aerial deal 0.5% more damage|12.0%/8.0%|12.5%/8.5%.}} | *{{buff|Both hitboxes of back aerial deal 0.5% more damage|12.0%/8.0%|12.5%/8.5%.}} | ||
*{{buff|Back aerial | *{{buff|Back aerial landing lag|21|19.}} | ||
*{{buff|Both hits of up aerial deal 0.5% more damage | *{{buff|Both hits of up aerial deal 0.5% more damage: 5.0% (hit 1) → 5.5%, 10%/7.5% (hit 2) → 10.5%/8%.}} | ||
*{{buff|Up aerial | *{{buff|Up aerial landing lag|17|15.}} | ||
*{{buff|Both hits of down aerial deal more damage | *{{buff|Both hits of down aerial deal more damage: 5.0%/7.0% (hit 1) → 6.0%/7.5%, 10.0% (hit 2)/9.0% → 11.5%/10.5%.}} | ||
*{{buff|Down aerial | *{{buff|Down aerial landing lag|25|23.}} | ||
=={{SSB4|Villager}}== | =={{SSB4|Villager}}== |