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(→Fox's version: Some information was a bit misleading as Wolf's reflector in Brawl also has no ending lag.) |
(Added some info about the fact that the Reflector can be reflected back at Falco to damage him, sometimes.) |
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The move appears to be visually unchanged from its ''Brawl'' incarnation in ''[[Super Smash Bros. 4]]'', except that Falco's animation for the move is more fluid and he catches his reflector when the move ends instead of it just disappearing. It still trips opponents at low percentages, but because of the higher hitstun in ''Smash 4'' and the move is additionally faster, the move is a safer and more reliable poking option than ''Brawl'''s version. | The move appears to be visually unchanged from its ''Brawl'' incarnation in ''[[Super Smash Bros. 4]]'', except that Falco's animation for the move is more fluid and he catches his reflector when the move ends instead of it just disappearing. It still trips opponents at low percentages, but because of the higher hitstun in ''Smash 4'' and the move is additionally faster, the move is a safer and more reliable poking option than ''Brawl'''s version. | ||
Interestingly, in ''Super Smash Bros. 4'', it counts as a projectile whose trajectory cannot be altered. This means that it can be reflected back at Falco, but will only damage him if the two characters are about a character-width distance away. Any more or less than that will make the Reflector be reflected, but will not cause any damage to either fighter. Additionally, if both characters are reflecting (e.g. with [[Franklin Badge]]s), the Reflector will not cause any damage. In terms of custom moves, Accele-Reflector cannot damage Falco when it is reflected at all, but Reflector Void can, and it is actually easier to do so with this variation of the move. | |||
===Customization=== | ===Customization=== |
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