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==Update history== | ==Update history== | ||
Ganondorf has received numerous buffs in balance patches; the buffs have so far failed to address his most glaring flaws, but have mitigated some of his other issues. For example, aerial Flame Choke can no longer be teched like the grounded version, his previously ineffective down smash is much more powerful, and all aerial attacks have been improved overall. The shield mechanics in [[1.1.0]] and [[1.1.1]] gave Ganondorf the biggest (albeit indirect) buff yet by enhancing his already excellent shield-breaking ability. Additionally, they made his hitlag heavy attacks significantly safer on shield but also weakened his own already small shield as a defensive option, necessitating (and encouraging) a more offensive playstyle with fewer flaws in defending. Update [[1.1.3]] improved Dark Dive, which was previously considered one of the weakest and most situational moves in the game (although it is still one of Ganondorf's weakest moves, not capable of KOing until around 170% if used near the edge), and made Reverse Warlock Punch safer to use with the addition of super armor, among other moderate buffs. As a result, he is considered more viable than he was in the initial release of ''SSB4''. | Ganondorf has received numerous buffs in balance patches; the buffs have so far failed to address his most glaring flaws, but have mitigated some of his other issues. For example, aerial Flame Choke can no longer be teched like the grounded version, his previously ineffective down smash is much more powerful, and all aerial attacks have been improved overall; possessing either less anding landing lag, better hitbox placement, or dealing more shield damage. The shield mechanics in [[1.1.0]] and [[1.1.1]] gave Ganondorf the biggest (albeit indirect) buff yet by enhancing his already excellent shield-breaking ability. Additionally, they made his hitlag heavy attacks significantly safer on shield but also weakened his own already small shield as a defensive option, necessitating (and encouraging) a more offensive playstyle with fewer flaws in defending. Update [[1.1.3]] improved Dark Dive, which was previously considered one of the weakest and most situational moves in the game (although it is still one of Ganondorf's weakest moves, not capable of KOing until around 170% if used near the edge), and made Reverse Warlock Punch safer to use with the addition of super armor, among other moderate buffs. As a result, he is considered more viable than he was in the initial release of ''SSB4''. | ||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' |
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