Balanced Brawl: Difference between revisions

No edit summary
Tag: Mobile edit
Line 87: Line 87:
*{{buff|Down tilt always trips enemies.}}
*{{buff|Down tilt always trips enemies.}}
*{{buff|Down smash properly links both hits. The second kick deals 2% more damage with higher knockback.}}
*{{buff|Down smash properly links both hits. The second kick deals 2% more damage with higher knockback.}}
*{{buff|Forward aerial can be auto-canceled.}}
*{{bugfix|Forward aerial now [[autocancel]]s in its late frames, allowing it to be autocanceled in a full hop like in ''Melee''.}}
*{{nerf|Forward aerial autocancel window is slightly later than in ''Melee''.}}
*{{buff|Up throw deals 2% more damage.}}
*{{buff|Up throw deals 2% more damage.}}
*{{buff|Back throw deals 1% more damage.}}
*{{buff|Back throw deals 1% more damage.}}
Line 96: Line 97:
*{{buff|[[Warlock Punch]] has super armor and does significantly more [[shield damage]].}}
*{{buff|[[Warlock Punch]] has super armor and does significantly more [[shield damage]].}}
*{{buff|Aerial [[Flame Choke]] deals 2% more damage.}}
*{{buff|Aerial [[Flame Choke]] deals 2% more damage.}}
*{{buff|Dark Dive has super armor while throwing, does 4% more damage, and throws enemies at a much lower angle making it safe on hit. The uppercut of Dark Dive deals 16% more damage with significantly higher knockback, making it a significantly powerful KO move.}}
*{{buff|Dark Dive has super armor while throwing, does 4% more damage, and throws enemies at a [[spike]] angle. The uppercut of Dark Dive deals 16% more damage with significantly higher knockback, making it a significantly powerful KO move and extremely risky to edeguard.}}
*{{buff|[[Wizard's Foot]] is [[invincible]] while rushing. The grounded version's initial hitbox deals 3% more damage while the sourspot deals 1% more damage with more knockback. The aerial version's initial hitbox grounds enemies, and the landing impact has significantly less knockback while its angle is changed to knock enemies forward instead of upward, making it more reliable at follow-ups.}}
*{{buff|[[Wizard's Foot]] is [[invincible]] while rushing. The grounded version's initial hitbox deals 3% more damage while the sourspot deals 1% more damage with more knockback. The aerial version's initial hitbox now [[ground]]s enemies, and the landing impact has significantly less knockback while its angle is changed to knock enemies forward instead of upward, making it more reliable at follow-ups.}}
*{{nerf|Grounded Wizard's Foot's initial hitbox as well as all hitboxes of Aerial Wizard's Foot have less knockback.}}
*{{nerf|Grounded Wizard's Foot's initial hitbox as well as all hitboxes of Aerial Wizard's Foot have less knockback.}}


1,147

edits