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Mewtwo shoots out a short beam from its eyes in front of it, and any opponent right in front of Mewtwo that is facing it will be [[dazed]] for a short period. If the move is performed whilst the character is already dazed, he or she will fly off taking 1% damage, but will recover when they land. The disable will also send foes flying anytime they are in either a dazed state from a shield break or in an aerial tumble. If the move hits an opponent in the air, they will [[flinch]] but instantly recover after the [[freeze frame]]s, taking no appreciable knockback. | Mewtwo shoots out a short beam from its eyes in front of it, and any opponent right in front of Mewtwo that is facing it will be [[dazed]] for a short period. If the move is performed whilst the character is already dazed, he or she will fly off taking 1% damage, but will recover when they land. The disable will also send foes flying anytime they are in either a dazed state from a shield break or in an aerial tumble. If the move hits an opponent in the air, they will [[flinch]] but instantly recover after the [[freeze frame]]s, taking no appreciable knockback. | ||
The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged [[smash attack]]. For a better use, wavedashing into it or jump canceling it, allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. | The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged [[smash attack]]. For a better use, wavedashing into it or jump canceling it, allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. Surprisingly, the move is also a [[projectile]], so alert opponents facing Mewtwo can [[reflect]], [[powershield]], and counter it. | ||
Disable can be used to perform glitches, including the [[Disable jump]]. | In ''SSB4'', Mewtwo assumes a lower stance, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo. | ||
Disable can be used to perform certain glitches in ''Melee'', including the [[Disable jump]]. | |||
<br clear=left> | <br clear=left> | ||
==Origin== | ==Origin== | ||
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==Trivia== | ==Trivia== | ||
*In ''Melee'', Mewtwo's irises turn yellow while using Disable. In ''SSB4'', they turn green instead. | *In ''Melee'', Mewtwo's irises turn yellow while using Disable. In ''SSB4'', they turn green instead. | ||
{{Special Moves|char=Mewtwo}} | {{Special Moves|char=Mewtwo}} | ||
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