Disable: Difference between revisions

175 bytes removed ,  8 years ago
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uninteresting. "why not" won't suffice for keeping it here
(Undid edit by Serpent King: Why wouldn't it be?)
m (uninteresting. "why not" won't suffice for keeping it here)
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Mewtwo shoots out a short beam from its eyes in front of it, and any opponent right in front of Mewtwo that is facing it will be [[dazed]] for a short period. If the move is performed whilst the character is already dazed, he or she will fly off taking 1% damage, but will recover when they land. The disable will also send foes flying anytime they are in either a dazed state from a shield break or in an aerial tumble. If the move hits an opponent in the air, they will [[flinch]] but instantly recover after the [[freeze frame]]s, taking no appreciable knockback.
Mewtwo shoots out a short beam from its eyes in front of it, and any opponent right in front of Mewtwo that is facing it will be [[dazed]] for a short period. If the move is performed whilst the character is already dazed, he or she will fly off taking 1% damage, but will recover when they land. The disable will also send foes flying anytime they are in either a dazed state from a shield break or in an aerial tumble. If the move hits an opponent in the air, they will [[flinch]] but instantly recover after the [[freeze frame]]s, taking no appreciable knockback.


The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged [[smash attack]]. For a better use, wavedashing into it or jump canceling it, allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. The move is also a [[projectile]] (rather surprisingly), so alert opponents can [[reflect]], [[powershield]], and counter it.  
The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged [[smash attack]]. For a better use, wavedashing into it or jump canceling it, allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. Surprisingly, the move is also a [[projectile]], so alert opponents facing Mewtwo can [[reflect]], [[powershield]], and counter it.


Disable can be used to perform glitches, including the [[Disable jump]].
In ''SSB4'', Mewtwo assumes a lower stance, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo.
 
Disable can be used to perform certain glitches in ''Melee'', including the [[Disable jump]].
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==Origin==
==Origin==
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==Trivia==
==Trivia==
*In ''Melee'', Mewtwo's irises turn yellow while using Disable. In ''SSB4'', they turn green instead.
*In ''Melee'', Mewtwo's irises turn yellow while using Disable. In ''SSB4'', they turn green instead.
*As the move can only hit opponents facing Mewtwo, it can also only be reflected by opponents facing Mewtwo.
*Mewtwo assumes a different, lower stance in ''SSB4'' than in ''Melee'', which thus lowers its eye level and allows for the attack to connect with more enemies that are shorter than Mewtwo.
*This is the only Down Special move that isn't taught via TM.
{{Special Moves|char=Mewtwo}}
{{Special Moves|char=Mewtwo}}


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