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(making table simpler to match similar pages; Fox's blaster throws don't really fit the definition, but this is debatable) |
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Multi-hit throws whose animation speed is based on the opponent's [[weight]] run the risk of rounding causing one-frame hitboxes to appear and disappear without the game checking to see if anyone has been hit. As a result, some throws don't deal as much damage as they should on opponents of a specific weight. Examples include {{SSBM|Bowser}}'s down throw in [[NTSC]] ''Melee'' and {{SSBB|Link}}'s down throw in ''Brawl'', the former of which misses its first hit when throwing {{SSBM|Jigglypuff}} or {{SSBM|Mr. Game & Watch}}, and the latter of which misses its first hit when throwing {{SSBB|Jigglypuff}}. | Multi-hit throws whose animation speed is based on the opponent's [[weight]] run the risk of rounding causing one-frame hitboxes to appear and disappear without the game checking to see if anyone has been hit. As a result, some throws don't deal as much damage as they should on opponents of a specific weight. Examples include {{SSBM|Bowser}}'s down throw in [[NTSC]] ''Melee'' and {{SSBB|Link}}'s down throw in ''Brawl'', the former of which misses its first hit when throwing {{SSBM|Jigglypuff}} or {{SSBM|Mr. Game & Watch}}, and the latter of which misses its first hit when throwing {{SSBB|Jigglypuff}}. | ||
{{incomplete}} | {{incomplete|Merged mine with yours, added angles as well}} | ||
==List of multi-hit throws in [[Super Smash Bros. 4]]== | ==List of multi-hit throws in [[Super Smash Bros. 4]]== | ||
{|class="wikitable" | {|class="wikitable" | ||
|'''Character''' | |||
|'''Type of throw''' | |||
|'''Description''' | |||
|'''Number of hits''' | |||
|'''Damage''' | |||
|'''Angle''' | |||
|- | |- | ||
|rowspan="3"|{{SSB4|Bowser}}||rowspan="3"|[[Up_throw|Up Throw]]||rowspan="3"|Bowser throws the opponent slightly up, withdraws into his shell, and spins, damaging them against his spikes. Bowser's only real follow-up throw; it can true combo into a forward air at low percentages, though it is difficult to do so.||rowspan="1"|Hits 1-8||rowspan="1"|1%||rowspan="3"|{{AngleIcon|70}} | |||
|- | |- | ||
| | |rowspan="1"|Throw||2%|| | ||
|- | |- | ||
|{{SSB4|Charizard}}||[[Down | |rowspan="1"|Total||10%|| | ||
|- | |||
|rowspan="3"|{{SSB4|Charizard}}||rowspan="3"|[[Down_throw|Down Throw]]||rowspan="3"|Charizard pins its opponent on the floor, and then breathes fire on them. Does poor damage, but has high knockback and can KO enemies at high percents. Deals severely reduced knockback as of the 1.0.8 update, which is a buff overall due to it becoming a combo starter.||rowspan="1"|Hits 1-5||rowspan="1"|1%||rowspan="3"|{{AngleIcon|70}} | |||
|- | |||
|rowspan="1"|Throw||1%|| | |||
|- | |||
|rowspan="1"|Total||6%|| | |||
|- | |||
|rowspan="9"|{{SSB4|Fox}}||rowspan="3"|[[Back_throw|Back Throw]]||rowspan="3"|Fox throws his foe backwards and shoots them with three rapid shots from his blaster.||rowspan="1"|Throw||rowspan="1"|2%||rowspan="3"|{{AngleIcon|45}} | |||
|- | |||
|rowspan="1"|Hits 1-3||2%|| | |||
|- | |||
|rowspan="1"|Total||8%|| | |||
|- | |||
|rowspan="3"|[[Up_throw|Up Throw]]||rowspan="3"|Fox throws his foe upwards and fires three rapid shots from his blaster. Can occasionally follow up into up aerial if the opponent's reaction is read.||rowspan="1"|Throw||2%||rowspan="3"|{{AngleIcon|90}} | |||
|- | |||
|rowspan="1"|Hits 1-3||2%|| | |||
|- | |||
|rowspan="1"|Total||8%|| | |||
|- | |||
|rowspan="3"|[[Down_throw|Down Throw]]||rowspan="3"|Fox forces his foe onto the floor and fires four point-blank shots at them with his blaster. Can link into a neutral or forward air.||rowspan="1"|Hits 1-4||1.5%||rowspan="3"|{{AngleIcon|60}} | |||
|- | |||
|rowspan="1"|Throw||1%|| | |||
|- | |||
|rowspan="1"|Total||7%|| | |||
|- | |||
|rowspan="3"|{{SSB4|Kirby}}||rowspan="3"|[[Down_throw|Down Throw]]||rowspan="3"|Fury Stomp from the Suplex ability in Kirby Super Star. Throws the opponent onto the ground, then rapidly stomps on them several times, and then finishes with a jumping double foot stomp. The stomps also damage nearby opponents.||rowspan="1"|Hits 1-9||rowspan="1"|0.8%||rowspan="3"|{{AngleIcon|60}} | |||
|- | |||
|rowspan="1"|Hit 10||1%|| | |||
|- | |||
|rowspan="1"|Throw||2%|| | |||
|- | |||
|rowspan="4"|{{SSB4|Meta Knight}}||rowspan="4"|[[Down_throw|Down Throw]]||rowspan="4"|Like Kirby's down throw, but slower: stomps on opponent multiple times, then ends by fall-crush-stomping down on them, excellent follow-up potential. Can link into an up smash, forward aerial, and occasionally even into a KO combo with [[Shuttle Loop]] if opponent DIs poorly.||rowspan="1"|Hits 1-9||rowspan="1"|0.5%||rowspan="4"|{{AngleIcon|60}} | |||
|- | |||
|rowspan="1"|Hit 10||1%|| | |||
|- | |||
|rowspan="1"|Throw||2%|| | |||
|- | |||
|rowspan="1"|Total||7.5%|| | |||
|- | |- | ||
|} | |} | ||
[[Category:Game Controls]] | [[Category:Game Controls]] | ||
[[Category:Multi-hit throws|*]] | [[Category:Multi-hit throws|*]] |
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