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==Overview== | ==Overview== | ||
When used, the dog kicks out a can from ''Hogan's Alley''. If the input is pressed again, the unseen player with the NES Zapper will shoot the can again, sending it forward in the direction it was kicked a short distance. If an opponent touches it, or if time passes, the can will explode. This explosion can also hurt Duck Hunt. Players can influence the can's movement when the can isn't being shot by simply attacking it or hitting it with projectiles. Hitting the can from the opposite side that it was initially hit will reverse the direction of the remaining shots. The can can be shot a total of eight times, no matter how fast it is shot, before it starts to flash and then explodes. The can also starts falling faster and arcs lower with each subsequent shot. The shots aimed at the container can also damage opponents if they are too close. These shots deal 1% damage. The can's explosion will deal anywhere from 9% to 12% damage, and has a [[flame]] effect. The amount of times the can has been shot will determine the damage dealt. The attack can KO at around 160%. | When used, the dog kicks out a can from ''Hogan's Alley''. If the input is pressed again, the unseen player with the NES Zapper will shoot the can again, sending it forward in the direction it was kicked a short distance. If an opponent touches it, or if time passes, the can will explode. This explosion can also hurt Duck Hunt. Players can influence the can's movement when the can isn't being shot by simply attacking it or hitting it with projectiles. Hitting the can from the opposite side that it was initially hit will reverse the direction of the remaining shots. The can can be shot a total of eight times, no matter how fast it is shot, before it starts to flash and then explodes. The can also starts falling faster and arcs lower with each subsequent shot. The shots aimed at the container can also damage opponents if they are too close. These shots deal 1% damage. The can's explosion will deal anywhere from 9% to 12% damage, and has a [[flame]] effect. The amount of times the can has been shot will determine the damage dealt. The attack can KO at around 160%. | ||
Like with [[Clay Shooting]] and all of Duck Hunt's [[smash attack]]s, the color of the target circle changes depending on which player uses Duck Hunt. | |||
==Customization== | ==Customization== | ||
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*If the can is shot while it is near the dog and duck, the duo will duck down and the dog will cover its eyes before assuming their normal stance again. Despite this, shooting the can cannot harm the dog that spawned it, though the potential resulting explosion can. | *If the can is shot while it is near the dog and duck, the duo will duck down and the dog will cover its eyes before assuming their normal stance again. Despite this, shooting the can cannot harm the dog that spawned it, though the potential resulting explosion can. | ||
*When Duck Hunt grabs an opponent during Trick Shot, the Trick Shot can still be used even when Duck Hunt [[grab]]s an enemy. It is the only projectile move to possess that ability. | *When Duck Hunt grabs an opponent during Trick Shot, the Trick Shot can still be used even when Duck Hunt [[grab]]s an enemy. It is the only projectile move to possess that ability. | ||
{{Special Moves|char=Duck Hunt}} | {{Special Moves|char=Duck Hunt}} |
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