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==Attributes== | ==Attributes== | ||
Dark Pit is a clone chracter with a very strange case. Unlike most clones who at least have different properties to differentiate themselves from the original (such as {{SSB4|Lucina}} lacking {{SSB4|Marth}}'s tipper and {{SSB4|Dr. Mario}} being a "stronger and slower {{SSB4|Mario}}"), Dark Pit is exactly similar to his base character, Pit, even in both moveset and movement speed ([[walking]] speed, [[dashing]] speed , [[air speed]], [[falling speed]] and[[Double jump#Multiple double jumps|multiple jumps]]). Excluding the less base knockback on his forward tilt, Dark Pit's standard attacks are extremely similar to Pit's, sharing the exact same | Dark Pit is a clone chracter with a very strange case. Unlike most clones who at least have different properties to differentiate themselves from the original (such as {{SSB4|Lucina}} lacking {{SSB4|Marth}}'s tipper and {{SSB4|Dr. Mario}} being a "stronger and slower {{SSB4|Mario}}"), Dark Pit is exactly similar to his base character, Pit, even in both moveset and movement speed ([[walking]] speed, [[dashing]] speed , [[air speed]], [[falling speed]] and | ||
[[Double jump#Multiple double jumps|multiple jumps]]). Excluding the less base knockback on his forward tilt, Dark Pit's standard attacks are extremely similar to Pit's, sharing the exact same frame data, damage and knockback, making Dark Pit quite literally a clone chracter. The only difference between them are two of their [[special move]]s, which makes Dark Pit almost like a [[customization|custom]]-moveset counterpart of Pit with his own roster slot. This means combat-wise, Dark Pit works exactly the same as Pit, only with aesthetic differences (such as him using a different weapon, while having different [[taunt]]s and voice lines). A Pit player will have no trouble playing Dark Pit because of their mirrored movesets, but there are some minor differences that can make Dark Pit either a better or worse character to pick in a matchup. | |||
The first difference is Dark Pit's [[Palutena's Arrow#Silver Bow|Silver Bow]]: compared to Pit's [[Palutena's Arrow]], Silver Bow's arrows travel in an almost fixed straight trajectory that can be only shifted slightly up and down. This means they are significantly less accurate than Pit's curve-heavy arrows, making it impossible for him to land as many aimed shots or be as much of a nuisance to opponents that are knocked offstage as Pit. Instead, they possess slightly higher base damage and increased knockback and damage when fully charged, which makes them more rewarding if used to deal damage than when compared with Pit's. Unfortunately, Dark Pit's arrows are inferior to Pit's if a player solely uses it to [[camp]], [[gimp]] or pester opponents, as they cannot be guided accurately. However, if a player prefers not to concentrate on aiming arrows as much as Pit, this can be an upside, as Dark Pit can allow them to focus on other matters rather than aiming projectiles. | The first difference is Dark Pit's [[Palutena's Arrow#Silver Bow|Silver Bow]]: compared to Pit's [[Palutena's Arrow]], Silver Bow's arrows travel in an almost fixed straight trajectory that can be only shifted slightly up and down. This means they are significantly less accurate than Pit's curve-heavy arrows, making it impossible for him to land as many aimed shots or be as much of a nuisance to opponents that are knocked offstage as Pit. Instead, they possess slightly higher base damage and increased knockback and damage when fully charged, which makes them more rewarding if used to deal damage than when compared with Pit's. Unfortunately, Dark Pit's arrows are inferior to Pit's if a player solely uses it to [[camp]], [[gimp]] or pester opponents, as they cannot be guided accurately. However, if a player prefers not to concentrate on aiming arrows as much as Pit, this can be an upside, as Dark Pit can allow them to focus on other matters rather than aiming projectiles. |
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