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==== Aerial Attacks ==== | ==== Aerial Attacks ==== | ||
* Neutral Air - Kick]]. 9% initially, 6% if hit afterwards. Below-average knockback. Samus's large character model makes this neutral longer-ranged than many of the others in the game, but it's still a primarily defensive maneuver. | * Neutral Air - [[Sex Kick]]. 9% initially, 6% if hit afterwards. Below-average knockback. Samus's large character model makes this neutral longer-ranged than many of the others in the game, but it's still a primarily defensive maneuver. | ||
* Forward Air - Creates fire burst in front of her. 3-4% per hit, 18% total. Okay knockback on final hit. Cancels quickly enough on landing to follow up with a d-tilt if someone was caught before the final fire burst. Great on ledge-hops, and an overall useful offensive move. | * Forward Air - Creates fire burst in front of her. 3-4% per hit, 18% total. Okay knockback on final hit. Cancels quickly enough on landing to follow up with a d-tilt if someone was caught before the final fire burst. Great on ledge-hops, and an overall useful offensive move. | ||
* Back Air - Spins once backward with kick. 10% normally, 14% if hit with the tip of her foot. Somewhat slow with a tiny sweetspot, this kill move can only be landed properly through trickery and good spacing. | * Back Air - Spins once backward with kick. 10% normally, 14% if hit with the tip of her foot. Somewhat slow with a tiny sweetspot, this kill move can only be landed properly through trickery and good spacing. | ||
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* Down Air - Swings arm cannon in an arc underneath herself, can [[meteor smash]]. 15% damage. A great move to use while floating backwards over run-ins, but has a sweeping hitbox that needs good placement and is fairly slow. Low priority | * Down Air - Swings arm cannon in an arc underneath herself, can [[meteor smash]]. 15% damage. A great move to use while floating backwards over run-ins, but has a sweeping hitbox that needs good placement and is fairly slow. Low priority | ||
* [[Grapple Beam]] - Sends grapple forward, with long range. 4% damage, 7% with tip. A staple Samus move that makes Samus one of the best campers in the game. Combine with Homing Missle/Super Missile-cancels and Charge Shots for a tremendous long-range obstacle course for opponents. | * [[Grapple Beam]] - Sends grapple forward, with long range. 4% damage, 7% with tip. A staple Samus move that makes Samus one of the best campers in the game. Combine with Homing Missle/Super Missile-cancels and Charge Shots for a tremendous long-range obstacle course for opponents. | ||
==== Grabs & Throws ==== | ==== Grabs & Throws ==== |