Samus (SSBB): Difference between revisions

m
Reverted edits by 66.26.113.114 (talk) to last version by Doc King.
m (Reverted edits by 66.26.113.114 (talk) to last version by Doc King.)
Line 58: Line 58:


==== Aerial Attacks ====
==== Aerial Attacks ====
* Neutral Air - Kick]]. 9% initially, 6% if hit afterwards.  Below-average knockback.  Samus's large character model makes this neutral longer-ranged than many of the others in the game, but it's still a primarily defensive maneuver.  
* Neutral Air - [[Sex Kick]]. 9% initially, 6% if hit afterwards.  Below-average knockback.  Samus's large character model makes this neutral longer-ranged than many of the others in the game, but it's still a primarily defensive maneuver.  
* Forward Air - Creates fire burst in front of her. 3-4% per hit, 18% total.  Okay knockback on final hit.  Cancels quickly enough on landing to follow up with a d-tilt if someone was caught before the final fire burst.  Great on ledge-hops, and an overall useful offensive move.
* Forward Air - Creates fire burst in front of her. 3-4% per hit, 18% total.  Okay knockback on final hit.  Cancels quickly enough on landing to follow up with a d-tilt if someone was caught before the final fire burst.  Great on ledge-hops, and an overall useful offensive move.
* Back Air - Spins once backward with kick. 10% normally, 14% if hit with the tip of her foot.  Somewhat slow with a tiny sweetspot, this kill move can only be landed properly through trickery and good spacing.
* Back Air - Spins once backward with kick. 10% normally, 14% if hit with the tip of her foot.  Somewhat slow with a tiny sweetspot, this kill move can only be landed properly through trickery and good spacing.
Line 64: Line 64:
* Down Air - Swings arm cannon in an arc underneath herself, can [[meteor smash]]. 15% damage.  A great move to use while floating backwards over run-ins, but has a sweeping hitbox that needs good placement and is fairly slow. Low priority
* Down Air - Swings arm cannon in an arc underneath herself, can [[meteor smash]]. 15% damage.  A great move to use while floating backwards over run-ins, but has a sweeping hitbox that needs good placement and is fairly slow. Low priority
* [[Grapple Beam]] - Sends grapple forward, with long range. 4% damage, 7% with tip.  A staple Samus move that makes Samus one of the best campers in the game.  Combine with Homing Missle/Super Missile-cancels and Charge Shots for a tremendous long-range obstacle course for opponents.
* [[Grapple Beam]] - Sends grapple forward, with long range. 4% damage, 7% with tip.  A staple Samus move that makes Samus one of the best campers in the game.  Combine with Homing Missle/Super Missile-cancels and Charge Shots for a tremendous long-range obstacle course for opponents.


==== Grabs & Throws ====
==== Grabs & Throws ====