Confusion: Difference between revisions
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Unlike other aerial grabs, Confusion holds the opponent at a distance from Mewtwo as it falls downwards. As characters being thrown are not checked for terrain collision, this opens up a gimmick where Mewtwo can use Confusion to pull opponents down through solid thin platforms, most notably the sides of {{SSBM|Battlefield}}. If done correctly, the opponent will be caught underneath the stage, which can cause them to panic, waste their [[double jump]] and/or [[triple jump]], and be unable to recover. If the platform is too thick, the opponent will be pushed outside the stage and likely grab onto the edge. | Unlike other aerial grabs, Confusion holds the opponent at a distance from Mewtwo as it falls downwards. As characters being thrown are not checked for terrain collision, this opens up a gimmick where Mewtwo can use Confusion to pull opponents down through solid thin platforms, most notably the sides of {{SSBM|Battlefield}}. If done correctly, the opponent will be caught underneath the stage, which can cause them to panic, waste their [[double jump]] and/or [[triple jump]], and be unable to recover. If the platform is too thick, the opponent will be pushed outside the stage and likely grab onto the edge. | ||
Overall, while the "edge trick" is something that opponents must be wary of, Confusion is widely considered a poor and ineffective move. While its grab range is surprisingly large, it is outclassed by Mewtwo's normal throws (for damage, combos, and KOs) and [[powershield]]ing (for reflection); even if the move connects, every character in the game can subsequently [[punish]] Mewtwo with a [[back aerial]] during its ending lag. | Overall, while the "edge trick" is something that opponents must be wary of, Confusion is widely considered a poor and ineffective move. While its grab range is surprisingly large, it is outclassed by Mewtwo's normal throws (for damage, combos, and KOs) and [[powershield]]ing (for reflection); even if the move connects, every character in the game can subsequently [[punish]] Mewtwo with a [[back aerial]] during its ending lag. However, SSB4 has improved the move's utility greatly; its ability to properly reflect projectiles gives much needed offensive and defensive opportunities for Mewtwo to exploit. | ||
Confusion can be used to perform a [[glitch]] known as the [[Soul breaker]], which causes characters to be indefinitely attached to Mewtwo until it is KO'd. | Confusion can be used to perform a [[glitch]] known as the [[Soul breaker]], which causes characters to be indefinitely attached to Mewtwo until it is KO'd. |