Confusion: Difference between revisions

180 bytes added ,  9 years ago
Line 23: Line 23:
Unlike other aerial grabs, Confusion holds the opponent at a distance from Mewtwo as it falls downwards. As characters being thrown are not checked for terrain collision, this opens up a gimmick where Mewtwo can use Confusion to pull opponents down through solid thin platforms, most notably the sides of {{SSBM|Battlefield}}. If done correctly, the opponent will be caught underneath the stage, which can cause them to panic, waste their [[double jump]] and/or [[triple jump]], and be unable to recover. If the platform is too thick, the opponent will be pushed outside the stage and likely grab onto the edge.
Unlike other aerial grabs, Confusion holds the opponent at a distance from Mewtwo as it falls downwards. As characters being thrown are not checked for terrain collision, this opens up a gimmick where Mewtwo can use Confusion to pull opponents down through solid thin platforms, most notably the sides of {{SSBM|Battlefield}}. If done correctly, the opponent will be caught underneath the stage, which can cause them to panic, waste their [[double jump]] and/or [[triple jump]], and be unable to recover. If the platform is too thick, the opponent will be pushed outside the stage and likely grab onto the edge.


Overall, while the "edge trick" is something that opponents must be wary of, Confusion is widely considered a poor and ineffective move. While its grab range is surprisingly large, it is outclassed by Mewtwo's normal throws (for damage, combos, and KOs) and [[powershield]]ing (for reflection); even if the move connects, every character in the game can subsequently [[punish]] Mewtwo with a [[back aerial]] during its ending lag.
Overall, while the "edge trick" is something that opponents must be wary of, Confusion is widely considered a poor and ineffective move. While its grab range is surprisingly large, it is outclassed by Mewtwo's normal throws (for damage, combos, and KOs) and [[powershield]]ing (for reflection); even if the move connects, every character in the game can subsequently [[punish]] Mewtwo with a [[back aerial]] during its ending lag. However, SSB4 has improved the move's utility greatly; its ability to properly reflect projectiles gives much needed offensive and defensive opportunities for Mewtwo to exploit. 


Confusion can be used to perform a [[glitch]] known as the [[Soul breaker]], which causes characters to be indefinitely attached to Mewtwo until it is KO'd.
Confusion can be used to perform a [[glitch]] known as the [[Soul breaker]], which causes characters to be indefinitely attached to Mewtwo until it is KO'd.
Anonymous user