Lucas (SSB4): Difference between revisions

Line 71: Line 71:
*{{buff|Standing and dash grabs have noticeably reduced cooldown (interruptibility frame 70 → 51 and interruptibility frame 80 → 61 respectively).}}
*{{buff|Standing and dash grabs have noticeably reduced cooldown (interruptibility frame 70 → 51 and interruptibility frame 80 → 61 respectively).}}
*{{nerf|Pivot grab has increased cool down (interruptibility frame 50 → 61).}}
*{{nerf|Pivot grab has increased cool down (interruptibility frame 50 → 61).}}
*{{nerf|Pummel deals 1.8% less damage (3% → 1.2%), resulting in Lucas no longer having the best pummel in the game.}}
*{{nerf|[[Pummel]] deals 1.8% less damage (3% → 1.2%), resulting in Lucas no longer having the best pummel in the game.}}
*{{buff|Up throw has more knockback growth (65 → 69).}}
*{{buff|[[Up throw]] has more knockback growth (65 → 69).}}
*{{buff|Down throw has decreased endlag and drastically reduced knockback growth (100 → 51). When coupled with the removal of hitstun cancelling, down throw is now an excellent combo starter, allowing Lucas to chain into aerial attacks at percentages up to around 150% depending on weight, rage, staleness and DI.}}
*{{buff|[[Down throw]] has decreased endlag and drastically reduced knockback growth (100 → 51). When coupled with the removal of hitstun cancelling, down throw is now an excellent combo starter, allowing Lucas to chain into aerial attacks at percentages up to around 150% depending on weight, rage, staleness and DI.}}
*{{nerf|Down throw deals 0.5% less damage (7% → 6.5%) and can no longer KO due to its significantly reduced knockback.}}
*{{nerf|Down throw deals 0.5% less damage (7% → 6.5%) and can no longer KO due to its significantly reduced knockback.}}
*{{change|Down throw aesthetically buries opponents during its execution.}}
*{{change|Down throw aesthetically buries opponents during its execution.}}
1,453

edits