Jigglypuff (SSB): Difference between revisions

→‎Moveset: Detailed moveset
m (→‎Moveset: Just checked Bulbapedia, The article over there never mentions that Jugglypuff has hands. (Also, I don't see that it has hands at all))
(→‎Moveset: Detailed moveset)
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|neutralname= 
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=4%
|neutral2dmg=3-4%
|neutraldesc=A fast pair of jabs. The first is usually used in the middle of combos for some extra damage. The second is rarely used due to it having more ending lag.
|neutraldesc=A fast pair of jabs. The first is usually used in the middle of combos for some extra damage. The second is rarely used due to it having more ending lag.
|ftiltname= 
|ftiltname= 
|ftiltdmg=8%
|ftiltdmg=6-8%
|ftiltdesc=Circles in place and kicks. Can be angled. The knockback angle can be adjusted according to the angle of the attack.
|ftiltdesc=Circles in place and kicks. Can be angled. The knockback angle can be adjusted according to the angle of the attack.
|utiltname= 
|utiltname= 
|utiltdmg=10%
|utiltdmg=8-10%
|utiltdesc=Swings a foot behind, hitting above its head for a low knockback attack that sends the opponent up at a steep angle. If hit at the correct spot, this attack can be used repeatedly as an u-tilt chain or as a setup for more powerful attacks.
|utiltdesc=Swings a foot behind, hitting above its head for a low knockback attack that sends the opponent up at a steep angle. If hit at the correct spot, this attack can be used repeatedly as an u-tilt chain or as a setup for more powerful attacks.
|dtiltname= 
|dtiltname= 
|dtiltdmg=10%
|dtiltdmg=8-10%
|dtiltdesc=Hitting just slightly in front, Jigglypuff's d-tilt sends the opponent upwards at a 45 degree angle. This attack is similar to the f-tilt angled up, with the main difference being that it has more cool down lag.
|dtiltdesc=Hitting just slightly in front, Jigglypuff's d-tilt sends the opponent upwards at a 45 degree angle. This attack is similar to the f-tilt angled up, with the main difference being that it has more cool down lag.
|dashname= 
|dashname= 
|dashdmg=10%
|dashdmg=8-10% (clean), 8-6% (late)
|dashdesc=A generic dash attack, Jigglypuff trips over and slides, hitting opponents in front of it.
|dashdesc=A generic dash attack, Jigglypuff trips over and slides, hitting opponents in front of it.
|fsmashname= 
|fsmashname= 
|fsmashdmg=16%
|fsmashdmg=12-16%
|fsmashdesc=This attack sends Jigglypuff forward with a quick burst of speed. One thing to note is that the hitbox comes out near the end of the attack, so if spaced and timed correctly, the opponent can grab the oncoming Jigglypuff before the attack connects. Above average knockback.
|fsmashdesc=This attack sends Jigglypuff forward with a quick burst of speed. One thing to note is that the hitbox comes out near the end of the attack, so if spaced and timed correctly, the opponent can grab the oncoming Jigglypuff before the attack connects. Above average knockback.
|usmashname= 
|usmashname= 
|usmashdmg=18%
|usmashdmg=14-18% (clean), 8-10% (late)
|usmashdesc=Rocks its head back then forward for an attack. If the opponent is hit early, this attack sends the opponent straight up for quick, low-percent kills. At the last few frames of the attack, the hitbox exists only in front of Jigglypuff and sends the opponent forward with much less knockback. This attack is often used as a finisher.
|usmashdesc=Rocks its head back then forward for an attack. If the opponent is hit early, this attack sends the opponent straight up for quick, low-percent kills. At the last few frames of the attack, the hitbox exists only in front of Jigglypuff and sends the opponent forward with much less knockback. This attack is often used as a finisher.
|dsmashname= 
|dsmashname= 
|dsmashdmg=16%
|dsmashdmg=12-16% (clean), 8-10% (late)
|dsmashdesc=Does a split, sending opponents on either side at a low angle. The hitbox extends quite a bit beyond Jigglypuff's feet, and this disjointed hitbox is most often used for [[edge-guarding|edgeguarding]], as it allows the player to avoid getting hit by the [[Recovery|recovering]] opponent while still being able to prevent the opponent from grabbing the [[ledge]].
|dsmashdesc=Does a split, sending opponents on either side at a low angle. The hitbox extends quite a bit beyond Jigglypuff's feet, and this disjointed hitbox is most often used for [[edge-guarding|edgeguarding]], as it allows the player to avoid getting hit by the [[Recovery|recovering]] opponent while still being able to prevent the opponent from grabbing the [[ledge]].
|nairname= 
|nairname= 
|nairdmg=14% maximum
|nairdmg=11-14% (clean), 7-9% (late)
|nairdesc=Extends a foot out, sending the opponent back. This move comes out quickly, has a decent-sized, disjointed hitbox, and lasts for quite a while. Has [[sex kick]] properties.
|nairdesc=Extends a foot out, sending the opponent back. This move comes out quickly, has a decent-sized, disjointed hitbox, and lasts for quite a while. Has [[sex kick]] properties.
|fairname= 
|fairname= 
|fairdmg=8-13%
|fairdmg=8-13% (clean), 7-9% (late)
|fairdesc=Unlike most forward aerials, this one has [[sex kick]]-like properties — it loses power with time and lasts for quite a while. However, it isn't exactly a sex kick. This attack is often considered a weaker and shorter ranged version of Jigglypuff's nair.
|fairdesc=Unlike most forward aerials, this one has [[sex kick]]-like properties — it loses power with time and lasts for quite a while. However, it isn't exactly a sex kick. This attack is often considered a weaker and shorter ranged version of Jigglypuff's nair.
|bairname= 
|bairname= 
|bairdmg=13%
|bairdmg=10-13% (clean), 7-9% (late)
|bairdesc=Spins and kicks backwards. This attack has low knockback and can be chained into more back aerials, although it isn't nearly as effective as ''Melee'''s [[Wall of Pain]].
|bairdesc=Spins and kicks backwards. This attack has low knockback and can be chained into more back aerials, although it isn't nearly as effective as ''Melee'''s [[Wall of Pain]].
|uairname= 
|uairname= 
|uairdmg=16%
|uairdmg=12-16%
|uairdesc=Slaps upwards, making an arc with its arm, sending opponents upward. The hitbox extends throughout its body. Because the knockback is consistent throughout the hitbox, if the opponent is hit at the lower part of the hitbox, it may set up for aerial combos.
|uairdesc=Slaps upwards, making an arc with its arm, sending opponents upward. The hitbox extends throughout its body. Because the knockback is consistent throughout the hitbox, if the opponent is hit at the lower part of the hitbox, it may set up for aerial combos.
|dairname= 
|dairname= 
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|grabdesc=
|grabdesc=
|fthrowname= 
|fthrowname= 
|fthrowdmg=14%
|fthrowdmg=11-14%
|fthrowdesc=Unlike most f-throws, this throw sends opponents straight up. This is both bad and good, as the attack rarely KOs and can't set up edgeguards, but at low percentages, it can be useful for combos.
|fthrowdesc=Unlike most f-throws, this throw sends opponents straight up. This is both bad and good, as the attack rarely KOs and can't set up edgeguards, but at low percentages, it can be useful for combos.
|bthrowname= 
|bthrowname= 
|bthrowdmg=16%
|bthrowdmg=12-16%
|bthrowdesc=Throws the opponent backwards. This throw is among the most powerful throws in the game, knockback-wise.
|bthrowdesc=Throws the opponent backwards. This throw is among the most powerful throws in the game, knockback-wise.
|floorbname=
|floorbname=
|floorbdmg=6%
|floorbdmg=5-6%
|floorbdesc=Spins around on both sides and kicks, then gets up.
|floorbdesc=Spins around on both sides and kicks, then gets up.
|floorfname=
|floorfname=
|floorfdmg=6%
|floorfdmg=5-6%
|floorfdesc=Spins around on both sides and kicks, then gets up.
|floorfdesc=Spins around on both sides and kicks, then gets up.
|edgefname=
|edgefname=
|edgefdmg=5%
|edgefdmg=3-4%
|edgefdesc=Does a flips while curling and sticks it's foot out.
|edgefdesc=Does a flips while curling and sticks it's foot out.
|edgesname=
|edgesname=
|edgesdmg=6%
|edgesdmg=3-4%
|edgesdesc=Slowly gets up and lunges forward with its body. Will not hit foes right next to the ledge where Jigglypuff is.
|edgesdesc=Slowly gets up and lunges forward with its body. Will not hit foes right next to the ledge where Jigglypuff is.
|nsname=Pound
|nsname=Pound
|nsdmg=13% maximum
|nsdmg=10-13%
|nsdesc=Does a punch forward which gives a bit of distance forward in midair. Usually used as a recovery move, as it can be aimed upwards and down, the former is referred to as [[Rising Pound]] and, when combined with midair jumps, can give Jigglypuff a good horizontal recovery. (This technique is required to complete Jigglypuff's Board the Platforms level.) The [[hitbox]] stays out surprisingly long and the attack does high shield damage.
|nsdesc=Does a punch forward which gives a bit of distance forward in midair. Usually used as a recovery move, as it can be aimed upwards and down, the former is referred to as [[Rising Pound]] and, when combined with midair jumps, can give Jigglypuff a good horizontal recovery. (This technique is required to complete Jigglypuff's Board the Platforms level.) The [[hitbox]] stays out surprisingly long and the attack does high shield damage.
|usname=Sing
|usname=Sing
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|usdesc=Sings, anyone nearby (the attack has pitiful range) will be sent to sleep. Unlike in ''Melee'' and ''Brawl'', opponents sleep for longer at lower percentages. Unlike most up specials, it is not a recovery move.
|usdesc=Sings, anyone nearby (the attack has pitiful range) will be sent to sleep. Unlike in ''Melee'' and ''Brawl'', opponents sleep for longer at lower percentages. Unlike most up specials, it is not a recovery move.
|dsname=Rest
|dsname=Rest
|dsdmg=20%
|dsdmg=15-20%
|dsdesc=Rests. Normally, it leaves Jigglypuff very vulnerable, but if the opponent is right next to it, they will be sent flying by the attack. It is a powerful move (more powerful than the [[Falcon Punch]]) that deals a lot of damage, has high knockback, and can be combo'd into using an up tilt or any aerial, with these combos being possible at a variety of percentages using various moves.
|dsdesc=Rests. Normally, it leaves Jigglypuff very vulnerable, but if the opponent is right next to it, they will be sent flying by the attack. It is a powerful move (more powerful than the [[Falcon Punch]]) that deals a lot of damage, has high knockback, and can be combo'd into using an up tilt or any aerial, with these combos being possible at a variety of percentages using various moves.
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