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==Attributes== | ==Attributes== | ||
Donkey Kong, as most of ''SSB4'''s heavyweights have become, defies what power heavyweights usually are. Donkey Kong is one of the faster characters in the game (in both mobility and attack speed), which is aided by his extreme power and very long reach. He also has among the best horizontal recoveries in ''SSB4'', with his recovery move [[Spinning Kong]] being very fast and going very far horizontally and does massive damage to edge-guarders to the side of Donkey Kong. He also is one of the best edge-guarders in the game, with four meteor smashes (forward aerial, down aerial, [[Headbutt]], and [[Hand Slap]]) and a powerful walling attack in his back aerial. His back aerial is also notable for its similarity to {{SSBB|King Dedede}}'s back aerial from ''Brawl'', as it has very little start-up, ending, or landing lag, decent power, a lingering hitbox, and massive reach. As a result, these five attacks make Donkey Kong deadly to characters with poor recoveries. He is also among the most durable characters in the game due to being the second heaviest character behind {{SSB4|Bowser}} and having one of the fastest falling speeds in the game. He also has one of the best grab games in ''SSB4'', with his cargo up throw being a powerful combo throw which can lead to an early KO with his up air on lightweights, especially when he is under the effect of the [[rage]] mechanic. Similarly, he has the ability of moving regularly while carrying heavy [[Item | Donkey Kong, as most of ''SSB4'''s heavyweights have become, defies what power heavyweights usually are. Donkey Kong is one of the faster characters in the game (in both mobility and attack speed), which is aided by his extreme power and very long reach. He also has among the best horizontal recoveries in ''SSB4'', with his recovery move [[Spinning Kong]] being very fast and going very far horizontally and does massive damage to edge-guarders to the side of Donkey Kong. He also is one of the best edge-guarders in the game, with four meteor smashes (forward aerial, down aerial, [[Headbutt]], and [[Hand Slap]]) and a powerful walling attack in his back aerial. His back aerial is also notable for its similarity to {{SSBB|King Dedede}}'s back aerial from ''Brawl'', as it has very little start-up, ending, or landing lag, decent power, a lingering hitbox, and massive reach. As a result, these five attacks make Donkey Kong deadly to characters with poor recoveries. He is also among the most durable characters in the game due to being the second heaviest character behind {{SSB4|Bowser}} and having one of the fastest falling speeds in the game. He also has one of the best grab games in ''SSB4'', with his cargo up throw being a powerful combo throw which can lead to an early KO with his up air on lightweights, especially when he is under the effect of the [[rage]] mechanic. Similarly, he has the ability of moving regularly while carrying heavy [[Item]]s. | ||
Despite these advantages, Donkey Kong has his flaws. One of his biggest weaknesses is also one of his greatest strengths: while his size gives him among the longest reach in ''SSB4'', it also makes him one of the easiest characters to hit, compounded by a shield far too small for his size, leaving him vulnerable to [[shield stab]]bing. Another one of his greatest strengths comes with a price: while his heavy weight and fast falling speed make him arguably the character with the best overall endurance in the game, it also makes him one of the easiest characters to combo. His Achilles' heel, however, is his recovery; while Spinning Kong excels at horizontal recovery, it does not travel very high, nor does it have any options to extend it or vertical protection, leaving him vulnerable to [[meteor smash]]es and giving him one of the worst vertical recoveries in the game. Despite this, Donkey Kong's strengths generally overpower his flaws, and he has seen moderate tournament representation. Smashers like {{Sm|Will}} and {{Sm|Mew2King}} have some success with him and many think that he is a potent high tier. | Despite these advantages, Donkey Kong has his flaws. One of his biggest weaknesses is also one of his greatest strengths: while his size gives him among the longest reach in ''SSB4'', it also makes him one of the easiest characters to hit, compounded by a shield far too small for his size, leaving him vulnerable to [[shield stab]]bing. Another one of his greatest strengths comes with a price: while his heavy weight and fast falling speed make him arguably the character with the best overall endurance in the game, it also makes him one of the easiest characters to combo. His Achilles' heel, however, is his recovery; while Spinning Kong excels at horizontal recovery, it does not travel very high, nor does it have any options to extend it or vertical protection, leaving him vulnerable to [[meteor smash]]es and giving him one of the worst vertical recoveries in the game. Despite this, Donkey Kong's strengths generally overpower his flaws, and he has seen moderate tournament representation. Smashers like {{Sm|Will}} and {{Sm|Mew2King}} have some success with him and many think that he is a potent high tier. |